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Golaem 6.3.3 (2018/08/07)

Improvements

  • Golaem Attributes can now be exported in Simulation Caches and used as Shader Attributes

  • Added Ground Cell and a Perching Cell options in the Visual Feedback Tool

  • Improved one frame lag in the Expression Trigger

  • New deformable attribute on the PolygonZone Trigger

  • New Ground Is Deformable attribute in the Terrain Locator (beta)

  • New Allow Collision At Start in the GoTo Behavior

  • Floor and ceil operator in the Ramp Node

Bug Fixes

  • Fixed motion blur when an Entity is killed in the Layout Tool

  • Fixed a crash when using PerchOn and Pinning Behaviors

  • Fixed a crash when using a non existing PPAttribute in the Channel Operator Behavior

  • Fixed duplicating several times a wide range of Entities with the Layout Tool

  • Fixed target randomization when the NavMesh is dynamic in the GoTo Behavior

  • Fixed Boid Max Speed not properly taken into account in the Flock Behavior

  • Fixed perching used with high speed boids in the PerchOn Behavior

  • Fixed Social Force Avoidance in the Navigation Behavior

  • Fixed ground adaptation with deformed meshes

  • Fixed Footprint count in the Motion Clip Node

  • Fixed crowd units in the Golaem For Max plugin

Refactoring

  • Population Tool and Paint Tool are now available with a Layout License

Supported Rendering Engines

  • Mtoa 3.0, 2.X

  • V-Ray For Maya 3.6X

  • V-Ray For 3ds Max 3.60.XX

  • Renderman Studio 21.5-7

  • Mental Ray 3.13.X

  • Redshift 2.5.64-71

  • 3Delight Studio Pro 11.0.XX & 12.X

  • Guerilla Render 1.4.4

  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6

Also supported (but must be manually installed):

  • Mtoa 1.4.X

  • Redshift 2.0.91-93

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