Golaem 6.3.3 (2018/08/07)
Improvements
Golaem Attributes can now be exported in Simulation Caches and used as Shader Attributes
Added Ground Cell and a Perching Cell options in the Visual Feedback Tool
Improved one frame lag in the Expression Trigger
New deformable attribute on the PolygonZone Trigger
New Ground Is Deformable attribute in the Terrain Locator (beta)
New Allow Collision At Start in the GoTo Behavior
Floor and ceil operator in the Ramp Node
Bug Fixes
Fixed motion blur when an Entity is killed in the Layout Tool
Fixed a crash when using PerchOn and Pinning Behaviors
Fixed a crash when using a non existing PPAttribute in the Channel Operator Behavior
Fixed duplicating several times a wide range of Entities with the Layout Tool
Fixed target randomization when the NavMesh is dynamic in the GoTo Behavior
Fixed Boid Max Speed not properly taken into account in the Flock Behavior
Fixed perching used with high speed boids in the PerchOn Behavior
Fixed Social Force Avoidance in the Navigation Behavior
Fixed ground adaptation with deformed meshes
Fixed Footprint count in the Motion Clip Node
Fixed crowd units in the Golaem For Max plugin
Refactoring
- Population Tool and Paint Tool are now available with a Layout License
Supported Rendering Engines
Mtoa 3.0, 2.X
V-Ray For Maya 3.6X
V-Ray For 3ds Max 3.60.XX
Renderman Studio 21.5-7
Mental Ray 3.13.X
Redshift 2.5.64-71
3Delight Studio Pro 11.0.XX & 12.X
Guerilla Render 1.4.4
Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed):
Mtoa 1.4.X
Redshift 2.0.91-93