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Golaem 7.3.11 (2021/06/04)

Important Notice

From this release, the version of MtoA supported by default is 4.2 Rendering plug-in for MtoA 4.0.X or 4.1.X needs to be installed manually

From this release, the version of Vray supported by default is 5.X Rendering plug-in for Vray 4.X needs to be installed manually

See Using Renderer Compatibility Procedurals for more details

New Features

  • Added support for Maya 2022 Python 3 (beta)
  • Added support for Maya 2022 Python 2

Improvements

  • Added per mesh subdivision control at render time (through the Shader Attribute subdivOverride)
  • Added source object orientation support in Component Mode Population Tool
  • Added aiImage and PxrTex shading node support in the viewport display
  • Improved Simulation cache export and replay performances
  • Improved skin weights memory management
  • Improved curve following / looping in the Goto Behavior
  • Improved curve following / looping in the Steer Behavior
  • Particle systems are now emitted in the same group as their Population Tool Locator

Bug fixes

  • Fixed a massive memory leak (from Golaem 7.3.7) when in Cache Replay Mode and refreshing caches
  • Fixed a crash when LOD geometries have different numbers of Shader Nodes
  • Fixed a crash when merging two caches with Layout Files
  • Fixed a crash when an invalid input is cast to a Golaem Attribute
  • Fixed Entity flickering when using the Traffic Behavior
  • Fixed broken connection between particle system and Population Tool Locator when renamed
  • Fixed oversized Replace Node popup in the Character Maker
  • Fixed Attribute Editor for Painted Zone Locator
  • Fixed Attribute Editor for Vector Field Locator

Refactoring

  • Mtoa 4.2 is the default supported version
  • Vray 5 is the default supported version

API

  • Added forwards flag in the glmCreatePopulationTool command

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020, 2022 (beta)
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.25, 4.26
  • SideFx Houdini 18.0.566, 18.5.462

Supported Rendering Engines

  • Arnold - Mtoa 4.2.X / KtoA 3.2.X
  • V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 3.0.36 / For Katana 3.0.36 / For 3ds Max 3.0.36
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Mental Ray - For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

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