Golaem 7.3.6 (2020/10/20)
Important Notice
From this release, the version of Redshift supported by default is 3.0
Rendering plugin for Redshift 2.6 needs to be installed manually.
Improvements
- Added support for Redshift 3
- Added support for Mental Ray 3.14
- Added support for VRay For Maya 5
- Added support of LOD in Vray for 3dsMax
- Added support of Log Level in Vray for 3dsMax
- Added support of fur for Redshift
- Added PaintedLocator support in the SetShaderAAttr Layer in the Layout Tool
- Added a reference frame in the FrameWarp Layer in the Layout Tool
- Added support of Python Script in Golaem Expressions
- Added support of initial state of Golaem Attributes in the ChOp Behavior
- Added support of initial state of Golaem Attributes in the Python API
- Added blendshapes detection in the updateSkeleton flag of the glmCharacterMaker
Bug fixes
Fixed blendshapes normals conversion in the GCG File Format
Fixed blendshapes deformation when using the GCG File Format
Fixed blendshapes normals rendering when using the GCG File Format
Fixed blendshapes export in GCG File Format when using empty targets
Fixed Terrain adaptation when using multiple CrowdFields in Cache Replay Mode
Fixed Speed Ratio conversion by the Crowd Unit in the Traffic Locator
Fixed Traffic lights updates in the Traffic Locator
Fixed face orientation in Renderman For Katana
Fixed rendering of multiple VrayGolaem nodes in 3dsMax
Fixed Shader Attribute multithread export in the Alembic baker
Fixed Vector Shader Attribute conversion export in the Alembic baker
Fixed a crash when exporting fur with a FBX Geometry Golaem Character
Fixed name / value attributes accessors in the Simulation Cache Python devkit
Fixed Chop Accu node not resetting when a ChOp Behavior is restarted
Fixed layout ground adaptation for Redshift renders in the Golaem For Katana plugin
Refactoring
- Removed support of Redshift 2.6.14-48
- Removed support of Vray 3.6.X
API
- New glmAttributeInitialState command to set initial states of Golaem Attributes
- Added getSelectedEntitiesIdx flag in the glmLayoutTool command
Samples
- Added a Furry Character in the Character Pack
- Added a virus contagion sample in the Character Pack
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020
- Autodesk 3ds Max 2017, 2018, 2019, 2020
- Foundry Katana 3.X
- Unreal Engine 4.25 (4.24 on demand)
- SideFx Houdini 17.5.325, 18.0.348
Supported Rendering Engines
- Arnold Mtoa 4.0.X, 4.1.X / KtoA 3.0
- V-Ray For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman For Maya 23.0 / For Katana 23.0
- Redshift For Maya 3.0.22-26
- USD Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
- Mental Ray For Maya 3.14
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray For Maya 5.0.22
- Renderman For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift For Maya 2.6.49, 2.6.5X / For Katana 2.6.55