Golaem 8.0.1 (2021/07/08)
Important Notice
From this release, the version of MtoA supported by default is 4.2
Rendering plug-in for MtoA 4.0.X or 4.1.X needs to be installed manually
From this release, the version of Vray supported by default is 5.X
Rendering plug-in for Vray 4.X needs to be installed manually
New Features
- Added shading diversity in viewport for simulation and cache replay. Supports switch/hsl shaders for Anrold, V-Ray, Renderman, Redshift
- Added support for preview shaders for the viewport only. Added CrowdSwitchShaderPreviz and CrowdHSLShaderPreviz shaders
- New EditTrajectory Layer in the Layout Tool
- Added Visual Feedback for triggers
- Added the possibility to add or replace some GCG meshes to an existing GCG geometry in the Character Maker
Improvements
- Added per mesh subdivision control at render time (through the Shader Attribute subdivOverride)
- Added source object orientation support in Component Mode Population Tool
- Added aiImage and PxrTex shading node support in the viewport display
- Improved Simulation cache export and replay performances
- Improved skin weights memory management
- Improved curve following / looping in the Goto Behavior
- Improved curve following / looping in the Steer Behavior
- Particle systems are now emitted in the same group as their Population Tool Locator
Bug fixes
- Fixed a massive memory leak when in Cache Replay Mode and refreshing caches
- Fixed a crash when LOD geometries have different numbers of Shader Nodes
- Fixed a crash when merging two caches with Layout Files
- Fixed a crash when an invalid input is cast to a Golaem Attribute
- Fixed Entity flickering when using the Traffic Behavior
- Fixed broken connection between particle system and Population Tool Locator when renamed
- Fixed oversized Replace Node popup in the Character Maker
- Fixed Attribute Editor for Painted Zone Locator
- Fixed Attribute Editor for Vector Field Locator
- Fixed Golaemisator not opening
- Fixed a display memory leak when changing scenes
- Golaem Engine: fixed crash when having more than 8 gtg meshes
- Fixed GDA Public Attributes Editor failing to open
- GDA export: fixed export attribute rngSeed as public
- GDA export: fixed wrong type for AdaptPositionBehavior.inObjects attribute - was string, now meshArray
- Layout Editor: fixed wrong message when devkit is not found for Linux
- Fixed missing viewport refresh for ReplaceShader Layout node
- Fixed traffic steer angle in channel operators
- Fixed a crash when rendering nCloth simulation in viewport
Refactoring
- Mtoa 4.2 is the default supported version
- Vray 5 is the default supported version
API
- Added forwards flag in the glmCreatePopulationTool command
Supported DCCs
- Autodesk Maya 2018, 2019, 2020, 2022 (beta)
- Autodesk 3ds Max 2018, 2019, 2020
- Foundry Katana 3.X, 4.X
- Unreal Engine 4.25, 4.26
- SideFx Houdini 18.0.566, 18.5.462
Supported Rendering Engines
- Arnold - Mtoa 4.2.X / KtoA 3.2.X
- V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 3.0.36 / For Katana 3.0.36 / For 3ds Max 3.0.36
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Mental Ray - For Maya 3.14
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55
