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Golaem 9.2 (2025/03/26)

Important notice

Golaem Lite features do not require a license anymore, only simulation does

Golaem Personal Learning Edition has been replaced by Autodesk 30 days evaluation

Improvements

  • Added orientation support in the IK Behavior
  • Added multi values comparison in the CurrentFrame, Expression, Texture and Painted Zone Triggers
  • Added group relative lookAt attribute in the Population Tool
  • Added reset slot positions in the Population Tool free place mode
  • Restored Entity Type weights in the Group Entity Type Node
  • Added a scale parameter in the Cloth Behavior
  • Added skinned weights Alembic support in the Golaem Fur Cache file
  • Added an execution order attribute in the MassSpring Behavior.
  • Added Body Mask Attributes for bones and blind data in the PlayAnimation Layer of the Layout Tool
  • Added a Snap Mode in the SnapTool Layer of the Layout Tool
  • Added support of Locomotion Behavior when using the Traffic Behaviors
  • Added more decimals for scalar values in the Layout Tool
  • Added shortcuts to change text, size, color in the Behavior Editor Notes
  • Behavior Editor Notes can be moved with their content
  • Matrices are now blended smoothly when used in Blind Data
  • Added custom framerate override on the GolaemCache Node in the Golaem For Unreal plugin

Bug fixes

  • Fixed Simulation Exporter load settings
  • Fixed ChOp Input type detection bug
  • Fixed ChOp expression when not empty
  • Fixed Rigid Body creation error messages
  • Fixed Motion Blur when using temporal AA in the Golaem For Unreal plugin
  • Fixed Sequence Frame Range in the Golaem For Unreal plugin
  • Fixed Population Tool placement when using traffic curves and the Crowd Unit
  • Fixed EntityType refresh in the Population Tool
  • Fixed Rendering Type color in the Population Tool Free Place mode
  • Fixed slow Population Tool refresh when using colliders with many potential slots
  • Fixed orientation and orientation noise in Component Mode in the Population Tool
  • Fixed orientation when lookAt is enabled in the Population Tool
  • Fixed a crash when editing slots in the Population Tool free place mode
  • Fixed a crash when opening the Layout Tool invalid entities in cache
  • Fixed a crash when appending different Population Tools to the same particle system
  • Fixed a crash when using more than 9 entityTypes and MasterSlave Behavior
  • Fixed a crash when running a simulation with an empty If Behavior Operator
  • Fixed a crash when using SetGeometryFile Layer in the USDProc plugin
  • Fixed exploding postures when using series of LookAt Layers in the Layout Tool
  • Fixed SetRenderingType Layer with Shading Node Attributes in the Layout Tool
  • Fixed TimeOffset Layer with Shading Node Attributes in the Layout Tool
  • Fixed blind data replay in the PlayAnimation Layer of the Layout Tool
  • Fixed ReplaceLODDistances Layer in the Layout Tool
  • Fixed Layout Tool frame range in Layout Nodes
  • Fixed Simulation Cache Library loading in Python 3
  • Fixed GCG Import in Maya
  • Fixed entityKilled flag in the glmSimCacheTool command
  • Fixed FBX Motion Clip animation replay (_rootHeightUnscaled error message)
  • Fixed steering angle when overtaking in the Traffic Behavior
  • Fixed naming conflicts when using the Character Maker Locator shapes
  • Fixed append producing an additional crowdField

Refactoring

  • Added Autodesk licensing
  • Added support for Maya 2026
  • Added support for Maya 2025
  • Added support for Unreal Engine 5.4
  • Added support for Houdini 20.0.688 linux gcc11
  • Added support Arnold 7.4 / MtoA 5.5 in Maya 2026
  • Added support for Redshift 3.6.0
  • Removed Golaem RLM licensing
  • Removed support for Maya 2020
  • Removed support for Unreal Engine 5.2
  • Removed support for Redshift 3.0.46
  • Refactored Advanced Attributes in Motion & Locomotion
  • Blind data are now read by default in Locomotion Behavior
  • Refactored the Character Maker default Display
  • Removed Weight Attribute in the MassSpring Behavior

API

  • Added a lodName flag in the glmExportCharacterGeometry command
  • Added glmEntityIds flag in the USD procedural plugin syntax

Supported DCCs

  • Autodesk Maya 2022, 2023, 2024, 2025, 2026
  • Autodesk 3ds Max 2022, 2023, 2024
  • Foundry Katana 3.X, 4.X, 5.X, 6.X
  • Unreal Engine 4.27, 5.3, 5.4
  • SideFx Houdini 19.5.716, 20.0.688

Supported Rendering Engines

  • Arnold - Mtoa 5.4.X / KtoA 4.2 / Arnold 7.3.X & Mtoa 5.5.X for Maya 2026
  • V-Ray - For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
  • Renderman - For Maya 25.X, 24.X / For Katana 25.X, 24.X
  • Redshift - For Maya 3.6.0-1 / For Katana 3.6.0-1 / For 3ds Max 3.6.0-1
  • USD - Standalone 0.23.11 / For MayaUSD 0.23.0 - 0.27.0 / For Houdini 19.5 and 20.0 / For Katana 3.5
  • Guerilla Render 2.1, 2.2, 2.3

Also supported (but must be manually installed):

  • Arnold - Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
  • V-Ray - For Maya 6.2X / For 3ds Max 6.2X
  • Renderman - For Maya 23.X / For Katana 23.X
  • Redshift - For Maya 3.5.14-16 / For Katana 3.5.14-16

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