Golaem Crowd 1.3 (2011/11/07)
New Features
- CrowdField: a mesh (animated or not) can be added as a ground support
in addition to the navMesh
- IK Behavior: New behavior to add a kinematic constraint on a body
chain (arms, legs)
- LookAt Behavior: New behavior to make a character look at a specific
position
Improvements
- New icons for Golaem Crowd object in the Hypergraph & the Outliner
- RenderMan, 3Delight & RenderManCompliant plugins: huge memory
optimization
- Simulation Tool: FBX export now has 3 modes that are easier to
understand
- Asset Manager: added the ability to rename, duplicate, drag&drop items
- Asset Manager: the same mesh can now be used more than one mesh asset
- CrowdField: locomotion is better computed in stairs
Bug fixes
- Renderer plugins: fixed a bug that causes a crash when using motion
blur when the motion blur window is not an integer
- Asset Manager: fixed a bug that prevented adding an empty asset from
Maya
- AvoidanceField: fixed a bug when skipping avoidance update
- Simulation Tool: FBX & renderer export: an error message is displayed
in the script editor when no asset management file has been saved
- Simulation Tool: FBX & renderer export: the user is prompted to save
the assets management window
- Simulation Tool: FBX & renderer export: fixed a crash when using a
rendering type with a group having no asset
- Fixed multi-platform file paths compatibility
- Entity Surface Shape: fixed some OpenGl flags causing Maya crashes in
some cases
- Entity Surface Shape: fixed wireframe issues
- CrowdField: fixed a bug that made people fly when walking upon
obstacles