Golaem Crowd 1.4 (2012/03/15)
New Features
- Mental Ray procedural plugin
- RendermanStudioForMaya procedural plugin
- CrowdField: Instance Entities - entities (far from the pov) can be now
declared as instances (not simulated, just generated at render time
from an animated fbx file) - allows handling thousand of entities with
amazing performances
- PopulationTool: added generation on mesh (can be dynamic)
- AvoidanceTargetLocator: new scatter attribute
- AvoidanceField: new boldness attribute
- AvoidanceField: new personal Space Radius attribute
- AvoidanceField: new onTargetReached enum attribute to control what to
do when a target is reached (stop, pick next target, pick random
target), valid for mode random target and target pool
- AvoidanceField: new target mode - targetIdPP to affect manually a
target to each particle
- GeometryGroup: an AssetManager Character can now have several
character geometries - this can be used to animate geometry which is
not taken into account by the animation engine
Improvements
- SimulationTool: Python binding for the tool
- SimulationTool: Interface & menus improvement
- PopulationTool: huge performance improvement - particle generation is
now a MpxCommand (instead of a MEL command) = 200k particles in 8sec
- Asset Manager: repartition weight in an Asset Group of a rendering
type can be set to 50
- Asset Manager: CAM file path is displayed in the status bar
- AvoidanceField: new EntityHeight attribute (useful for not-in-cms
scenes)
Bug fixes
- PopulationTool: fixed noise for point & quad tools
- PopulationTool: fixed transparency issues in locator display
- PopulationTool: fixed multipoints tool
- PopulationTool: fixed nParticles generation
- Skeleton Motion Converter: fixed Qt window crash with Linux
- CrowdField: fixed 0-lifespan particles
- CrowdField: motion cache is now cleared between two simulations
- Simulation Tool: fixed start & end frames for export
- Simulation Tool: fixed crash when exporting in empty directory
- BehaviorNode: fixed context menu for BehaviorNode creation
- VRay: handle special characters in node, scene & shader names