Golaem Crowd 1.5 (2012/07/04)
New Features
- Golaem Crowd Proxy for Mental Ray in Maya: render crowds directly in
Maya with Mental Ray
- Mental Ray parametric shaders: Switch, HSL, GetUserDataInt,
GetUserDataFloat
Improvements
- Asset Manager: Shading group supported. IMPORTANT: Crowd Asset Manager
files generated with previous versions of Golaem Crowd are no longer
compatible
Bug fixes
- Golaem Crowd Maya plugin & Golaem Crowd procedural rendering plugins
can now be loaded at the same time in Maya
- Skeleton Motion Converter: skeleton hierarchy including transform
nodes are now correctly supported