Golaem Crowd 2.0 (2012/08/07)
New Features
- Behavior Editor: create and assemble sophisticated behaviors with this
new graphical editor.
- Ragdoll Behavior: simulate falling or exploding characters in a snap
- Formations Behavior: keep character’s formation shape while navigating
- GPU Character
Previzualisation: preview simulation with skinned meshes proxies
directly in the Maya viewport.
Improvements
- Multithread &
Optimization: Golaem Crowd 2.0 is up to 15x quicker thanks to its new
multithreaded and optimized simulation engine.
- Faster Navmesh
Computation Method: compute navmesh at the speed of light (from
several minutes
to a few seconds depending on the terrain)
- Enhanced LookAt & IK behaviors: get greater control on characters
- New Triggers: control behaviors with frame number, volumetric
triggers, or Python scripting...