Golaem Crowd 2.1 (2012/10/23)
New Features
- Renderman Studio Proxy for Maya Rendering
- V-Ray Proxy for Maya rendering
- Behavior import/export to library
Improvements
- Single procedural call per frame for Renderman & MentalRay
- Single procedural call per render for VRay
- Renderman & 3delight plugins now thread safe
- Mental Ray rendering is up to 10x faster
- More error/warning messages for MentalRay rendering
- More error/warning messages at FBX export from Asset Manager
- Simulation export: maya scene name has the suffix Crowd (avoids
potential name conflicts)
- Reset shaders now works with the current selection
- BehaviorEditor trigger highlighting
- BehaviorEditor new boolean trigger in order to have a true and false
trigger in every trigger combo box
- More entries BehaviorEditor contextual menu
- No more "from FBX" character creation
- No bone radius for skeleton shape rendering in previz
Bug fixes
- Fix population tool display bug : all entities were displayed with the
same color
- Fix skeleton motion converter display bug : root bone button was not
displayed
- Fix entity shape surface : entities were not shaded correctly on some
graphic configuration
- CrowdIO: normals are properly computed, sharp angles are no longer
smoothed!
- BehaviorEditor trigger sharing
- Asset Manager: Fix random int shader parameter sampling