Golaem Crowd 2.3 (2013/03/04)
New Features
- Geometry Behavior (assign a baked FBX file to a crowd entity)
- New Skeleton Motion Converter in beta version: CharacterMaker
- 3Delight Proxy for Maya Rendering
- Kill list tools for rendering
- RenderingTypePP in the EntityType (in order to promote a particle as a
different renderingType)
Improvements
- "Check Render Settings" and “Check Batch Render Settings” button in
the CrowdRender Menu in order to prevent/check non-renderable scenes
- Add a CrowdRenderManager node mechanism to force CrowdRender load in
renderable scenes (for Batch Render)
- Remove OpenGL Assert / Decrease error messages at load for Maya batch
mode
- If simulation cache does not exist, render is not cancelled (frames 1
& 2)
- Arnold procedural now works with mtoa0.22
- Error & critical Arnold logs do not stop the render anymore
- Remove defer standin (required fake bbox) at Arnold proxy creation
(WARNING: existing Arnold proxies must be re-created)
- CrowdProxyVray is now a locator
- Unified plugin names for Linux and Windows (remove lib** prefix when
needed)
- Add Animation Mask and Animation Priority control in the Locomotion
Behavior
- Custom random number generator do not interfere with Crowd random
number generator
- Surface Shape color variation now uses entity ID for random number
generation
- Improved command glmSpatialRequest
- Added some ppattr setter mel function (setPPAttributeFloat &
setPPAttributeVector)
- Display an error if crowd files do not exist at init (gsk, gskm,
gsks...)
- Invalid license causes Maya to show the appropriate error message
Bug fixes
- Fixed crash on Linux if license was not found
- Fixed a crash under linux when license is invalid
- Fixed crash on Linux at load/unload of the plugin
- Fixed Batch Render for 3delight, Arnold & Vray (WARNING: existing
proxies must be re-created and pre-mel emptied)
- Fixed multiple proxies support for Mental Ray and Arnold
- Fixed directionPP attribute in the crowdField
- Last exported frame is now renderable with Arnold when motion blur is
off
- Fixed error message when cache file is not found with Arnold
- Fixed several crowdFields export support with Arnold
- Fixed slider entityRadius in the crowdField
- Fixed node mapping in the ExternalEntity Locator
- Fixed automatic mapping filter for terrain creation
- Fixed connexion to itself in Alt & Random operators
- Fixed scatter support in GoToBehavior
- Fixed targetIdPP in GoToBehavior
- Fixed crash in the Golaem log after an arnold render
- Fixed Skeleton mapping export crash if skeleton has not been computed
correctly
- Fixed crash at Motion export for some specific rigs
- Fixed motion preview crash for some specific rigs
- Fixed performance issue in Arnold rendering when the crowd asset
manager file has user attributes
- Fixed crash if fbx source file is invalid in the cam file with Mental
Ray
- Fixed crash if simulation cache does not exist with VRay
- Fixed crash when rendering with MRay on Linux
- Fixed crash when loading Arnold shaders and Arnold dso on Linux
- Fixed fail when rendering with vray on Linux
- Fixed random number generator for the first launches (better diversity
when only few characters)
- Fixed a wrong error message in GoToTarget idPP name mode
- Fixed wrong argument "Voxels" in navMesh cmd
- Fixed transparency in default orange mental ray shader
Documentation
- New section "Technical Documentation" in the User Manual with the main
command syntaxes & options
- More information about the Locomotion Behavior
- More information about the SurfaceShape display
- More information about the new GotoBehavior and GotoTarget interfaces