Golaem Crowd 2.3.2 (2013/04/11)
New Features
- BehaviorTime trigger which can stop a behavior when it has been played XX frames and/or seconds
Improvements
CrowdBeAdaptOrientation: Take 3d orientation into account (and bank) for spiders, birds...
CrowdBeConstraint: Can add keyframes to constrained objects
Remove limitation that required more than one bone morphology
Surface shape can render baked animation geometry
Surface shape skinned mesh take 3d orientation into account
Ctrl+s in the Simulation Tool is taken into account
CrowdBeNavigation: Parameter to control the max number of perceived entities
CrowdBeGeometry: Add -x & -z front axis to the GeoBehavior
More parameters to control the CrowdBeLookAt behavior: max speed, head/neck/bust percent, start/stop duration
Change in the timeToTurnAround mechanism (locomotion, navigation, adaptOrientation)
Bug fixes
Fixed critical crash with Skinned Mesh display of Surface shape
Fixed crash when the first renderingTypeId is not 0
Fixed null lifespan particle simulation
Fixed error message when a behavior has an invalid motion and was out of the flow
Fixed Crowd menu position and appearance in Maya
Fixed import custom behaviors