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Golaem Crowd 2.3.2 (2013/04/11)

New Features

  • BehaviorTime trigger which can stop a behavior when it has been played XX frames and/or seconds

Improvements

  • CrowdBeAdaptOrientation: Take 3d orientation into account (and bank) for spiders, birds...

  • CrowdBeConstraint: Can add keyframes to constrained objects

  • Remove limitation that required more than one bone morphology

  • Surface shape can render baked animation geometry

  • Surface shape skinned mesh take 3d orientation into account

  • Ctrl+s in the Simulation Tool is taken into account

  • CrowdBeNavigation: Parameter to control the max number of perceived entities

  • CrowdBeGeometry: Add -x & -z front axis to the GeoBehavior

  • More parameters to control the CrowdBeLookAt behavior: max speed, head/neck/bust percent, start/stop duration

  • Change in the timeToTurnAround mechanism (locomotion, navigation, adaptOrientation)

Bug fixes

  • Fixed critical crash with Skinned Mesh display of Surface shape

  • Fixed crash when the first renderingTypeId is not 0

  • Fixed null lifespan particle simulation

  • Fixed error message when a behavior has an invalid motion and was out of the flow

  • Fixed Crowd menu position and appearance in Maya

  • Fixed import custom behaviors

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