Golaem Crowd 2.5.1 (2013/07/23)
Improvements
VRScene files do not need to be exported anymore to render with VRay in Maya (WARNING: existing proxies must be re-created)
Added support for MaterialID and MultiMatte passes in the VRayPlugin
Added visibility parameters in the VRayPlugin (primary, casts shadows, visible in reflections, visible in refractions)
Added a Low pass filter for adapting orientation in the BeLocomotion
Bug fixes
Fixed material search for the VRayPlugin (works with any suffix, not just @material)
Fixed bug in Python command of VrayProxy when vrscene path contained '\ characters (replaced with '/')
Fixed Orientation Low Pass Filter Param in BeNavigation (was previously ignored)
Fixed missing normals when no skinning in CrowdIO
Fixed initial orientation in Group Entity Type (now the average orientation of its members)
Fixed a crash that could occur when computing the velocity pass in the VRayPlugin
Fixed a multithreading related random crash when accessing materials in the VRayPlugin
Fixed rendering when motion blur is requested with only one sample in the VRayPlugin