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Golaem Crowd 3.0 (2013/12/04)

New Features

  • Golaem Crowd now supports any skeleton morphology!

  • Golaem Crowd animation engine now support roll bones

  • Character Maker: new nodal editor to convert skeletons in the Golaem Crowd file format

  • Character Maker: new tool to edit, cyclify and convert animation clips in the Golaem Crowd file format

  • New locomotion system (based on speed & orientation)

  • New feet adaptation system (with full adaptation to the ground)

  • Behavior Editor: Behaviors can now be disabled/enabled without removing them from the flow

  • Behavior Editor: Behavior feedback (visual feedback for misconfigured Behaviors)

  • Flock Behavior to simulate flocks of birds, fishes...

  • Steer Behavior to make flocking Entities steering/fleeing a target with weight management

  • New Population Tool Sphere shape to generate flocking Entities

  • Flock Locator to define the flocking Entities environment

  • Physicalize Behavior to activate/deactivate physics on the fly for each Entity

  • Dynamics Behavior (was Ragdoll Behavior) can now apply a constant force in addition to an impulse

  • Entity Surface Shape can display the real geometry diversity, skinning and shaders directly in the viewport

  • Entity Surface Shape can display PPAttributes

  • Entity Attribute Node to attach PPAttributes to EntityTypes

  • Attribute Behavior to easily control Entities PPAttributes

  • Crowd Render Proxy Tool shelf button to automatize Render Proxy creation

  • Population Tool can gather slots to create groups of Entities

  • Golaem Crowd now generates dump report when crashing 

Improvements

  • Golaem Crowd now supports Viewport 2.0

  • Entity Surface Shape can display Entity velocity, path and local target

  • Assets Manager can import .cam file to merge .cam files

  • Assets Manager can now handle assets namespaces

  • Maya integrated file system (relying on optionVar)

  • Simulation Tool supports incremental scene names

  • Simulation scale parameter in the Crowd Field

  • Check Render Settings panel now checks for missing shaders and wrong bounding boxes

  • Simulations now start at Maya first frame

Refactoring

  • Golaem Crowd and Golaem Crowd Render plugins have been merged (still do not need any license when rendering)

  • Motion Behavior has been entirely refactored

  • Locomotion Behavior has been entirely refactored

  • AdaptGround Behavior has been entirely refactored

  • LookAt Behavior has been entirely refactored

  • IK Behavior has been entirely refactored

  • Entity properties (radius, scale, height) moved in the Entity Type

  • Assets Manager can import .cam file to merge .cam files

Documentation

Renderer Compatibility

  • Mental Ray For Maya (any version)

  • V-Ray For Maya 2.3

  • Mtoa 0.25.1 & Arnold 4.0.16

  • 3Delight Studio Pro 10.0.50

  • Renderman Studio 4.0

 

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