Golaem Crowd 3.0.15 (2014/01/08)
Important Notice
Due to the refactoring of render proxies, render proxies created with previous version of Golaem Crowd should be deleted and re-created.
New Features
Displacement is now supported in the Arnold Proxy
Subdivision is now supported in the V-Ray Proxy
Character Maker superuser mode (Konami™ code inside)
Added perching management in the Flock Locator
Improvements
Arnold Proxy is now Katana-compliant
V-Ray and 3delight Proxies now take an environment variable as output directory for their temporary scene file
Dynamics Behavior has been splitted in two behaviors: Dynamics (to change the dynamics mode) and Force (to apply impulse or constant force)
Force Behavior has a special display
Body masks now support channels names
Character Maker: load/save skeleton and motion files as XML
Character Maker: reload a Maya skeleton within an existing mapping
More verbose license check error message
Flock Locator: obstacles detection is Maya-accelerated if obstacles are not dynamic
Refactoring
Motion locator now uses a Motion Clip
Remove cached attributes from the Crowd Manager Node
Bug Fixes
Fixed the Cache Importer Exporter Tool
Frame increment is fixed with V-Ray in batch render
Now the frame 2 is exported as well
Fixed double-click motion load for Behavior Motion and Locomotion
Fixed the Renderman Studio Proxy template
Fixed the V-Ray Proxy template
Fixed the Parrallel Operator template
Fixed assert in remote desktop visualization
Fixed MotionExport command
Fixed AdaptOrientation, Flock and Steer interactions
Supported Rendering Engines
Mental Ray For Maya (any version)
V-Ray For Maya 2.4
Mtoa 1.0.0rc3 & Arnold 4.1.3
3Delight Studio Pro 10.0.50
Renderman Studio 4.0