Share

Golaem Crowd 3.0.15 (2014/01/08)

Important Notice

Due to the refactoring of render proxies, render proxies created with previous version of Golaem Crowd should be deleted and re-created.

New Features

  • Displacement is now supported in the Arnold Proxy

  • Subdivision is now supported in the V-Ray Proxy

  • Character Maker superuser mode (Konami™ code inside)

  • Added perching management in the Flock Locator

Improvements

  • Arnold Proxy is now Katana-compliant

  • V-Ray and 3delight Proxies now take an environment variable as output directory for their temporary scene file

  • Dynamics Behavior has been splitted in two behaviors: Dynamics (to change the dynamics mode) and Force (to apply impulse or constant force)

  • Force Behavior has a special display

  • Body masks now support channels names

  • Character Maker: load/save skeleton and motion files as XML

  • Character Maker: reload a Maya skeleton within an existing mapping

  • More verbose license check error message

  • Flock Locator: obstacles detection is Maya-accelerated if obstacles are not dynamic

Refactoring

  • Motion locator now uses a Motion Clip

  • Remove cached attributes from the Crowd Manager Node

Bug Fixes

  • Fixed the Cache Importer Exporter Tool

  • Frame increment is fixed with V-Ray in batch render

  • Now the frame 2 is exported as well

  • Fixed double-click motion load for Behavior Motion and Locomotion

  • Fixed the Renderman Studio Proxy template

  • Fixed the V-Ray Proxy template

  • Fixed the Parrallel Operator template

  • Fixed assert in remote desktop visualization

  • Fixed MotionExport command

  • Fixed AdaptOrientation, Flock and Steer interactions

Supported Rendering Engines

  • Mental Ray For Maya (any version)

  • V-Ray For Maya 2.4

  • Mtoa 1.0.0rc3 & Arnold 4.1.3

  • 3Delight Studio Pro 10.0.50

  • Renderman Studio 4.0

Was this information helpful?