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Golaem Crowd 3.1.2 (2014/03/17)

Important Notice

Due to the introduction of detachable bones & props, Simulation Cache files created with the previous version of Golaem Crowd should be re-exported.

New Features

  • Crowd Paint Tool to paint everything in Golaem Crowd! Population Tool slots, PPAttributes, Vector Fields, Triggers and much more

  • Detach behavior to interactively detach bones or props from the Entity

  • Substep parameter in the Crowd Manager node to set the number of times the simulation is updated per frame

  • Simulation cache now stores world positions of each bone (in addition to world orientations)

  • Delay operator to add delays in the behavior graph

  • Simulation Cache can now be exported dynamically for the current frame when a Render is launched

  • New Simulation Cache Editor node to import, edit, export a simulation cache in Maya

  • Introduction of the DevKit (installed in GolaemCrowdDir/devkit)

Improvements

  • Physics properties are now edited in a table view in the CharacterMaker

  • Added conversion preview that allow to test Ik planes and Ik cache in the CharacterMaker

  • Added parameters to randomize the start percent of a Locomotion behavior

  • Improved consistency between the Behavior Editor selection and the Maya selection

  • AdaptOrientation behavior now takes ground normal to compute the character attitude

  • AdaptOrientation behavior now takes bones projection to compute the character attitude

  • Added an IK cache to improve performance in simulation (can be disabled by using the useConversionIkCache parameter on the Entity Type)

Bug Fixes

  • Fixed a crash when saving a cam/caa file in a read only directory

  • Fixed a crash when saving an empty cam file

  • Fixed a crash when dealing with the sliders of the Assets Manager

  • Fixed a Linux crash when loading a scene with a terrain and a connected Population Tool

  • Fixed a crash in Render Previz mode caused by empty entity list

  • Fixed a crash with nParticle linked to a CrowdField

  • Fixed a crash in the Population Tool context

  • Fixed RenderingTypeId PP in the EntityType node

  • Fixed Arnold .ass file export

  • Fixed a crash when adding a new Spine in the CharacterMaker

  • Fixed broken drag and drop bone mapping in the CharacterMaker

  • Fixed error messages when no Assets Manager file or no assigned Rendering Type are assigned in the Entity Surface Shape

Refactoring

  • Removed GetUserDataVray shaders (use VRay User Scalar shader instead)
  • Removed trueTrigger and falseTrigger nodes (no more useful)
  • Settings are now saved when loading a .cam file in the AssetsManager
  • Cleaned the Extra Attributes panel of the plugin nodes
  • Moved Windows default installation directory to "C:\Golaem"

DevKit

  • New sample to read and display the Simulation Cache 

Supported Rendering Engines

  • Mental Ray For Maya (any version)
  • V-Ray For Maya 2.4
  • Mtoa 1.0.X
  • 3Delight Studio Pro 10.0.50
  • Renderman Studio 4.0

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