Golaem Crowd 3.1.2 (2014/03/17)
Important Notice
Due to the introduction of detachable bones & props, Simulation Cache files created with the previous version of Golaem Crowd should be re-exported.
New Features
Crowd Paint Tool to paint everything in Golaem Crowd! Population Tool slots, PPAttributes, Vector Fields, Triggers and much more
Detach behavior to interactively detach bones or props from the Entity
Substep parameter in the Crowd Manager node to set the number of times the simulation is updated per frame
Simulation cache now stores world positions of each bone (in addition to world orientations)
Delay operator to add delays in the behavior graph
Simulation Cache can now be exported dynamically for the current frame when a Render is launched
New Simulation Cache Editor node to import, edit, export a simulation cache in Maya
Introduction of the DevKit (installed in GolaemCrowdDir/devkit)
Improvements
Physics properties are now edited in a table view in the CharacterMaker
Added conversion preview that allow to test Ik planes and Ik cache in the CharacterMaker
Added parameters to randomize the start percent of a Locomotion behavior
Improved consistency between the Behavior Editor selection and the Maya selection
AdaptOrientation behavior now takes ground normal to compute the character attitude
AdaptOrientation behavior now takes bones projection to compute the character attitude
Added an IK cache to improve performance in simulation (can be disabled by using the useConversionIkCache parameter on the Entity Type)
Bug Fixes
Fixed a crash when saving a cam/caa file in a read only directory
Fixed a crash when saving an empty cam file
Fixed a crash when dealing with the sliders of the Assets Manager
Fixed a Linux crash when loading a scene with a terrain and a connected Population Tool
Fixed a crash in Render Previz mode caused by empty entity list
Fixed a crash with nParticle linked to a CrowdField
Fixed a crash in the Population Tool context
Fixed RenderingTypeId PP in the EntityType node
Fixed Arnold .ass file export
Fixed a crash when adding a new Spine in the CharacterMaker
Fixed broken drag and drop bone mapping in the CharacterMaker
Fixed error messages when no Assets Manager file or no assigned Rendering Type are assigned in the Entity Surface Shape
Refactoring
- Removed GetUserDataVray shaders (use VRay User Scalar shader instead)
- Removed trueTrigger and falseTrigger nodes (no more useful)
- Settings are now saved when loading a .cam file in the AssetsManager
- Cleaned the Extra Attributes panel of the plugin nodes
- Moved Windows default installation directory to "C:\Golaem"
DevKit
- New sample to read and display the Simulation Cache
Supported Rendering Engines
- Mental Ray For Maya (any version)
- V-Ray For Maya 2.4
- Mtoa 1.0.X
- 3Delight Studio Pro 10.0.50
- Renderman Studio 4.0