Golaem Crowd 3.2 (2014/04/03)
Important Notice
Due to the addition of motion weights, motion priorities in Motion behaviors must be set again
New Features
- Golaem Crowd can now generate a 30d evaluation license if no license is found on the system (it still needs no license for rendering)
- Erase Paint Tool to remove painted information
- Slots of a Population Tool Locator generated from the Component Mode can now be updated
- Weights can be used to control blend weight on concurrent Motion Behaviors with same priority
- New command glmComputeMeshNames to get the mesh names of an exported entity
Improvements
- Render Previz now supports Dual Quaternion and Weighted blend skinning
- Distance trigger takes particles of a particle system into account
- Start frame between nodes (CrowdManager, CrowdField, particle systems) are now linked
- Use limb name instead of limb id in the glmExportMotionCmd
- GroundAdaptation behavior now adapts the entity even when no motion is applied
Bug Fixes
- Fixed Vector field mode when the Crowd Unit is set to decimeters
- Fixed a crash when loading pyMel with Maya 2012
- Fixed a crash when painting slots in a manually created PopulationTool locator
- Fixed multi-shader order in the Assets Manager to match FBX order
- Fixed a crash when computing perceived objects in obstacle heavy environments in the Navigation behavior
- Fixed a crash when the Character File is invalid and Visual Debug is activated
- Fixed a crash when removing the mirror mapping on a limb with effectors in the Character Maker
- Fixed a lag between the BehaviorEditor Visual Debug and the Viewport Visual Debug
- Fixed the mirror animation display on the Character Maker Locator
- Fixed entity navigation when entity is not generated on the terrain
- Fixed undo/redo in the Crowd Paint Tool
Refactoring
- Footprints are now displayed without orientation in the CharaMaker Locator
Supported Rendering Engines
- Mental Ray For Maya (any version)
- V-Ray For Maya 2.4
- Mtoa 1.0.x
- 3Delight Studio Pro 10.0.50
- Renderman Studio 4.0