Golaem Crowd 3.2.1 (2014/04/16)
New Features
- SetBone behavior which let you noise, replace, control bones orientation during a simulation
- Entity Types can be painted on top of an existing Population Tool
- Visual debug information are now displayed in a dedicated HUD, including behaviors specific information
- Physics collision trigger to start a behavior when two entities collides
Improvements
- Paint map size, vector field color, vector field arrow size can be customized
- Paint brush resize ratio is now view dependent
- Paint cursor improved now indicate mode with letters: (P) Paint, (R) Radius, (E) Erase
- Optimized Distance Trigger if particle system is entity's particle system
- Added Render Stats on the V-Ray proxy
- Improved frame init performances on the V-Ray procedural rendering plugin
Bug Fixes
- Fixed characters stopping in the middle of vector fields
- Fixed a crash in the Character Maker when autocomputing a skeleton mapping
- Fixed display refresh when loading a .gmm file in the Character Maker
- Fixed motion replay that was not correctly taking the pelvis orientation into account
- Fixed behaviors grouping in the Behavior Editor
- Fixed "Save as Template" in the Behavior Editor
- Fixed a bug when using the Attribute Editor to configure an Alternative Op
- Fixed the glmExportMotion command which could not save gmm files as xml
- Fixed saving/loading of the play pelvis/spine parts of the gmm files in the glmExportMotion command
Refactoring
- A Visual Feedback Attributes panel is now available in every Behavior
- Added context icons to swith to paint tool mode
- Made StartPercent attributes in Motion and Locomotion behaviors more coherent
- Improved error message relative to Motion Clips
- Fixed Population Tool Locator Component Mode buttons layout
- Added Golaem Crowd version number to dump file names
Supported Rendering Engines
- Mental Ray For Maya (any version)
- V-Ray For Maya 2.4
- Mtoa 1.0.x
- 3Delight Studio Pro 10.0.50
- Renderman Studio 4.0