Golaem Crowd 3.2.1 (2014/04/16)
New Features
- SetBone
behavior which let you noise, replace, control bones orientation
during a simulation
- Entity
Types can be painted on top of an existing Population Tool
- Visual
debug information are now displayed in a dedicated HUD, including
behaviors specific information
- Physics
collision trigger to start a behavior when two entities
collides
Improvements
- Paint
map size, vector field color, vector field arrow size can be
customized
- Paint
brush resize ratio is now view dependent
- Paint
cursor improved now indicate mode with letters: (P) Paint, (R)
Radius, (E) Erase
- Optimized
Distance Trigger if particle system is entity's particle system
- Added
Render Stats on the V-Ray proxy
- Improved
frame init performances on the V-Ray procedural rendering
plug-in
Bug Fixes
- Fixed
characters stopping in the middle of vector fields
- Fixed a
crash in the Character Maker when autocomputing a skeleton
mapping
- Fixed
display refresh when loading a .gmm file in the Character Maker
- Fixed
motion replay that was not correctly taking the pelvis orientation
into account
- Fixed
behaviors grouping in the Behavior Editor
- Fixed
"Save as Template" in the Behavior Editor
- Fixed a
bug when using the Attribute Editor to configure an Alternative
Op
- Fixed
the glmExportMotion command which could not
save gmm files
as xml
- Fixed
saving/loading of the play pelvis/spine parts of the gmm files in
the glmExportMotion command
Refactoring
- A
Visual Feedback Attributes panel is now available in every
Behavior
- Added
context icons to swith to paint tool mode
- Made StartPercent attributes
in Motion and Locomotion behaviors more coherent
- Improved
error message relative to Motion Clips
- Fixed
Population Tool Locator Component Mode buttons layout
- Added Golaem Crowd
version number to dump file names
Supported Rendering Engines
- Mental
Ray For Maya (any version)
- V-Ray
For Maya 2.4
- Mtoa 1.0.x
- 3Delight Studio
Pro 10.0.50
- Renderman Studio
4.0