Golaem Crowd 3.2.2 (2014/05/04)
New Features
- Paint Tool can load / save 32bits png file
- Simulation Tool can now only export the caa file
Improvements
PPAttribute Trigger can take component into account (myAttrPP.x / y / z / r / g / b)
Physics shapes are built automatically when creating the skeleton mapping in the CharacterMaker
Better support of occluded geometry in the PaintTool
Brush opacity influences VectorField painting in the PaintTool
Major performance improvement with huge maps in the PaintTool
Rotate stroke in the PaintTool
Bone count limit upped to 512 in the Render Previz
PaintTool contextural icons improved
Better support for CTRL/ALT/SHIFT keys in PaintTool
Heading direction can be edited in the MotionClip node
Use limb name instead of limb id in the glmExportMotion
In CrowdField, export the pelvis velocity in a per particule vector attribute
In Locomotion and Motion Behaviors, modify the color of footprints (visual feedback)
Bug Fixes
Fixed crash when changing a motion file path manually in the MotionClip
Fixed crash when using PPAttribute in the AdaptOrientation behavior
Fixed inconsistent ids in ComputeMeshNamesCmd
Fixed heading direction computation in the CharacterMaker
Fixed the edition of delta way of an animation in the CharacterMaker
Fixed Distance Trigger when particle system is the Entity particle system
Fixed Distance Trigger when particle system have lifespan0ed particles
Fixed broken slots display on some hardware configurations in the PopulationTool
Fixed running behaviors display in the Visual Feedback
Fixed locator bounding box computation in the PaintTool
Fixed the display bounding box in the SurfaceShape
Fixed bounding boxes check in the Render Checker
Refactoring
Default physics shape is now Capsule in the CharacterMaker
Unplugged undo/redo in the EntityType mode of the PaintTool
Complete refactoring of the Render Checker
Supported Rendering Engines
- Mental Ray For Maya (any version)
- V-Ray For Maya 2.4
- Mtoa 1.0.x
- 3Delight Studio Pro 10.0.50
- Renderman Studio 4.0