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Golaem Crowd 3.2.2 (2014/05/04)

New Features

  • Paint Tool can load / save 32bits png file
  • Simulation Tool can now only export the caa file

Improvements

  • PPAttribute Trigger can take component into account (myAttrPP.x / y / z / r / g / b)

  • Physics shapes are built automatically when creating the skeleton mapping in the CharacterMaker

  • Better support of occluded geometry in the PaintTool

  • Brush opacity influences VectorField painting in the PaintTool

  • Major performance improvement with huge maps in the PaintTool

  • Rotate stroke in the PaintTool

  • Bone count limit upped to 512 in the Render Previz

  • PaintTool contextural icons improved

  • Better support for CTRL/ALT/SHIFT keys in PaintTool

  • Heading direction can be edited in the MotionClip node

  • Use limb name instead of limb id in the glmExportMotion

  • In CrowdField, export the pelvis velocity in a per particule vector attribute

  • In Locomotion and Motion Behaviors, modify the color of footprints (visual feedback)

Bug Fixes

  • Fixed crash when changing a motion file path manually in the MotionClip

  • Fixed crash when using PPAttribute in the AdaptOrientation behavior

  • Fixed inconsistent ids in ComputeMeshNamesCmd

  • Fixed heading direction computation in the CharacterMaker

  • Fixed the edition of delta way of an animation in the CharacterMaker

  • Fixed Distance Trigger when particle system is the Entity particle system

  • Fixed Distance Trigger when particle system have lifespan0ed particles

  • Fixed broken slots display on some hardware configurations in the PopulationTool

  • Fixed running behaviors display in the Visual Feedback

  • Fixed locator bounding box computation in the PaintTool

  • Fixed the display bounding box in the SurfaceShape

  • Fixed bounding boxes check in the Render Checker

Refactoring

  • Default physics shape is now Capsule in the CharacterMaker

  • Unplugged undo/redo in the EntityType mode of the PaintTool

  • Complete refactoring of the Render Checker 

Supported Rendering Engines

  • Mental Ray For Maya (any version)
  • V-Ray For Maya 2.4
  • Mtoa 1.0.x
  • 3Delight Studio Pro 10.0.50
  • Renderman Studio 4.0

 

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