Golaem Crowd 3.3.2 (2014/08/05)
Improvements
Support of vertex caches in the Render Previz mode of the Entity Surface Shape node
Add mirror option in Motion behavior
Improved animation quality during ground adaptation
Added more information to the quality converter toolbars of the Character Maker
Dim half-extent properties of the Physics bone depending on their shape in the Character Maker
Angular velocity is computed only when required in the Locomotion behavior
Bug Fixes
- Fixed Vector field or Trigger zone unable to be painted
- Fixed direction computation in the AdaptOrientation behavior
- Fixed physics bone display in the Physics mode of the Entity Surface Shape node
- Fixed crash when playing simulation with hidden Vector Fields
- Fixed crash when reinitializing simulations with some triggers in the scene
- Fixed assets distribution in the Render Previz mode of the Entity Surface Shape node
- Fixed Alternative Operator not evaluating conditions in correct order
Refactoring
- Numeric attributes of the Character Maker now uses . as numeric separator
Supported Rendering Engines
- Mental Ray For Maya (any version)
- V-Ray For Maya 2.4
- Mtoa 1.1.X
- 3Delight Studio Pro 11.0.57
- Renderman Studio 18.0