Golaem Crowd 3.4 (2014/10/01)
Important Notice
New Features
Simulation Cache Files are now exported per CrowdField (one file per frame per CrowdField). It allows to easily break down the simulation in different pieces
Crowd Render Proxies now allow to render one or several CrowdField nodes
Motion Clip preview widget (available from the Attribute Editor or the Behavior Editor)
Environment variable GLMCROWD_BATCH_ENABLE to specify if a simulation should run in Maya batch (set to NO by default)
New mode to paint the Render Kill List (the Kill List Editor tool, now deprecated, has been removed)
Switch, HSL & GetUserData shaders for Renderman Studio
Improvements
Delay Operator can be controlled with either a random or a PPAttribute value
Mirror mapping on effectors is computed automatically when autocomputing skeleton mapping in the CharacterMaker
Rotation of a motion can also be edited for attitude and bank (not only heading) in the CharacterMaker and the Motion Clip
Kill list is taken into account by the FBX export as well
CrowdTarget Locator has now a display color attribute
Renderman Studio shaders do not need to be suffixed with _rfm in the Assets Manager anymore
VRay Proxy visibility is now taken into account
Bug Fixes
Render Previz display mode now supports Geometry behavior current frame
Fixed a memory leak in the V-Ray proxy causing slow renders with huge crowds (>5000)
Fixed potential division by 0 error in frame computation of the Geometry behavior
A license is not taken anymore when batch rendering a crowd simulation (if a license was available)
Fixed crash with Maya 2012 and Mtoa
Fixed crash with the Simulation Cache Editor with Windows
Refactoring
Crowd Assets Association files (.caa) are now exported in the same directory than their Cache Files
Brand new Visual Feedback widget (new LocomotionModel preview, no more GL glitches...)
AdaptGround priority refactor
API
glmExportMotion: totalDeltaOrientation parameter was replaced by totalDeltaOrientationHeading, totalDeltaOrientationAttitude and totalDeltaOrientationBank
glmExportMotion: headingDirectionX, headingDirectionY and headingDirectionZ parameters were replaced respectively by movingDirectionX, movingDirectionY and movingDirectionZ
glmCrowdSimulationExporter: removed -multiCache parameter (was not used)
Supported Rendering Engines
- Mtoa 1.1.X
- V-Ray For Maya 2.4
- Mental Ray For Maya (any version)
- 3Delight Studio Pro 11.0.57
- Renderman Studio 18.0