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Golaem Crowd 3.4.2 (2014/11/12)

New Features

  • New glmCrowdAssetsManager command to show the Assets Manager, import .cam files, save .cam file and clear the Assets Manager

Improvements

  • Added an orientation offset in the Constraint Behavior

  • AdaptPosition Behavior is now compatible with particles and emitters

  • PPAttribute Paint mode can paint int / float values between a randomMin and a randomMax value

  • Random trigger takes a float attribute

  • Arnold Proxy supports ObjectID pass for Arnold

  • Better Default Plane environment in the Physics Locator

  • Better force repartition in the Force behavior

  • Per bone randomize force in the Force behavior

  • Render Previz display mode now supports Geometry Behavior

Bug Fixes

  • Fixed a memory leak in the Arnold Render plugin

  • Fixed Kill List in Arnold Render plugin

  • Fixed the attitude orientation computation in the AdaptOrientation Behavior

  • Fixed speed computation in the AdaptPosition Behavior

  • Fixed EntityTypes Attributes affectation when emitting in multiple particle systems

  • Fixed Position Behavior relative mode

  • Fixed crash when deleting a Character in the Assets Manager

  • Fixed Rendering Types assignment when Rendering Types have special characters in their names

  • Fixed Rendering Types "remove all" buttons in the EntityType node

  • Fixed wrong rendering of the Population Tool slot on Maya 2015 with Viewport 2.0

  • Fixed the entity picking when there are several CrowdField nodes in the scene

  • Fixed the search of TEMP dir when creating a Vray / 3delight Proxy

  • Fixed crash when rendering meshes with multiple materials in Mental Ray

  • Fixed camera scale computation in the Rendez Previz mode

  • Fixed ground adaptation with characters having only one bone with footprints

Refactoring

  • Refresh FBX geometry cache when the viewport mode changes

  • Constraint Behavior takes a bone name instead of a bone id

  • Create a Renderman globals node when the RMS proxy is created

  • Check Maya Settings tool checks if characters are allowed to be display in the viewport

  • Compute Automapping is now works with bones having the same name in the Character Maker

Supported Rendering Engines

  • Mtoa 1.1.X / Arnold Core 4.2.X

  • Mtoa 1.0.X / Arnold Core 4.1.X

  • V-Ray For Maya 2.4

  • Mental Ray For Maya (any version)

  • 3Delight Studio Pro 11.0.57

  • Renderman Studio 18.0

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