Golaem Crowd 3.4.2 (2014/11/12)
New Features
- New glmCrowdAssetsManager command to show the Assets Manager, import .cam files, save .cam file and clear the Assets Manager
Improvements
Added an orientation offset in the Constraint Behavior
AdaptPosition Behavior is now compatible with particles and emitters
PPAttribute Paint mode can paint int / float values between a randomMin and a randomMax value
Random trigger takes a float attribute
Arnold Proxy supports ObjectID pass for Arnold
Better Default Plane environment in the Physics Locator
Better force repartition in the Force behavior
Per bone randomize force in the Force behavior
Render Previz display mode now supports Geometry Behavior
Bug Fixes
Fixed a memory leak in the Arnold Render plugin
Fixed Kill List in Arnold Render plugin
Fixed the attitude orientation computation in the AdaptOrientation Behavior
Fixed speed computation in the AdaptPosition Behavior
Fixed EntityTypes Attributes affectation when emitting in multiple particle systems
Fixed Position Behavior relative mode
Fixed crash when deleting a Character in the Assets Manager
Fixed Rendering Types assignment when Rendering Types have special characters in their names
Fixed Rendering Types "remove all" buttons in the EntityType node
Fixed wrong rendering of the Population Tool slot on Maya 2015 with Viewport 2.0
Fixed the entity picking when there are several CrowdField nodes in the scene
Fixed the search of TEMP dir when creating a Vray / 3delight Proxy
Fixed crash when rendering meshes with multiple materials in Mental Ray
Fixed camera scale computation in the Rendez Previz mode
Fixed ground adaptation with characters having only one bone with footprints
Refactoring
Refresh FBX geometry cache when the viewport mode changes
Constraint Behavior takes a bone name instead of a bone id
Create a Renderman globals node when the RMS proxy is created
Check Maya Settings tool checks if characters are allowed to be display in the viewport
Compute Automapping is now works with bones having the same name in the Character Maker
Supported Rendering Engines
Mtoa 1.1.X / Arnold Core 4.2.X
Mtoa 1.0.X / Arnold Core 4.1.X
V-Ray For Maya 2.4
Mental Ray For Maya (any version)
3Delight Studio Pro 11.0.57
Renderman Studio 18.0