Golaem Crowd 3.5.3 (2015/03/05)
Important Notice
- On Windows, licenses registered in registry with the Golaem License Tool are not working anymore ("golaem_LICENSE" environment variable must be set instead). See License Setup Documentation
New Features
- Painted Color Channel
Improvements
- Dynamic Speed Ratio in Motion and SyncMotion behaviors
- Add Blend Shapes values in the VisualFeedback
- Added Attitude and Bank orientations in the MotionClip
- Motion synchronisation can be made on either the root or the pelvis position in the SyncMotion Behavior
Bug Fixes
Fixed licenses not being found for linux systems where openssl is upgraded to openssl-1.0.1e-30.el6_6.5.x86_64
Fixed batch render if there is either a Locomotion, Motion or SyncMotion Behavior in the scene
Fixed crash when creating a Simulation Cache Proxy in an empty scene
Fixed flag name in the glmMotionExport command
Fixed warnings when opening a scene containing a SyncMotion Behavior
Fixed Distance Trigger with empty emitter when simulation starts
Fixed ground sampling filter preventing self intersection of physics raycasts
Fixed empty Behavior panel in the Behavior Editor
Fixed wrong footprints computation when the motion file (.gmo) fps differs from Maya fps
Fix crash when refreshing EntityTypeSurface assets for particles with a life-span at 0
Refactoring
- Improved footprint prediction
- Improved picking (based on bones) in the Simulation Cache Proxy
- Skeleton files are no more copied in the Simulation Cache directory when exporting a simulation
- Crowd Shelf is cleaned at each plugin load
Supported Rendering Engines
Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
V-Ray For Maya 3.0
Mental Ray For Maya (any version)
3Delight Studio Pro 11.0.57
Renderman Studio 18.0
Katana 1.X (Arnold only)
Also supported (but must be manually installed)
Mtoa 1.0.X / Arnold Core 4.1.X
V-Ray For Maya 2.4