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Golaem Crowd 4.0.2 (2015/03/23)

Important Notice

  • Check the following page to see how to update Assets & Scenes from Golaem Crowd v3.5.x to v4.0

New Features

  • Cloth simulation (relying on Maya's nCloth, working with rigid and transform constraints)

  • Squash & Stretch animation

  • Splines to control Vector Fields, Paint Zones, Population Tools

  • Several Terrain Locators can be used within a same simulation (set per CrowdField)

  • Several Physics Locators can be used within a same simulation (set per CrowdField)

  • Several Flock Locators can be used within a same simulation (set per CrowdField)

  • Character Shapes for Physics Simulation can now be placed, rotated, scaled and colored with Maya primitives

Improvements

  • Render Previz Display Mode supports Blendshapes animation
  • Render Previz Display Mode supports Cloth simulation (using FBX normals)
  • Simulation Cache Proxy supports Blendshapes animation
  • Simulation Cache Proxy supports Cloth simulation (using FBX normals)
  • Dynamic Triggers nodes (several Triggers can be added within a same node)
  • VRay Render Proxy now support new VRay 3.0 Subdivision parameters
  • Log Level in Render Proxies (VRay, Arnold & MRay)
  • All node attributes are available in the Channel Box
  • Mirror Motion Clip icon in Motion, SyncMotion & Locomotion Behavior
  • Enable Motion Clip icon in Motion, SyncMotion & Locomotion Behavior
  • Preview specific Motion Clip in the SyncMotion Behavior
  • Saving Simulation Cache and importing skeleton can be cancelled (ESC) in the Simulation Cache Proxy
  • Population Tool slots orientation can be controlled with Vector Fields
  • About Window which checks license status, new version & can access to the Release Notes
  • Improved Crowd Proxy Tool (check renderer version)

Bug Fixes

  • Fixed Undo/Redo inside the BehaviorEditor when deleting a Behavior/Trigger/MotionClip

  • Fixed Alembic export (now using Ogawa instead of HDF5)

Refactoring

  • Merged Entity Type and Entity Surface Shape nodes

  • Merged Character Maker and Assets Manager tools

  • Load / Save As / Save buttons in the Character Maker

  • Replaced LCG Random Number Generator with Mersenne Twister

  • No more Framerate attribute in the Rendering Plugins

  • VisualFeedback attributes are now split between the CrowdManager & the Behavior Nodes

  • CrowdManager Feedback attributes can be controlled from the VisualFeedback panel

  • Behavior Feedback attributes can be controlled from the VisualFeedback panel

  • Tooltips upon motions for the Locomotion Model in the VisualFeedback

  • Improved visualization performance

  • Entity radius is now emitted in radiusPP PPAttribute

  • Removed Parent Behavior from Behavior AETemplates

  • Removed RendermanCompliantPlugin Rendering Plugin

  • Removed Interpolated Mode in Ground Adapt Behavior

  • Removed Randomize Start Percent checkbox from Motion, Locomotion & Sync Behaviors (use the Start Percent Attributes instead)

  • Refactoring of the Crowd Menu

API

  • New Simulation Cache file format (Golaem Simulation Cache .gsc) (Partio is still available)

  • Simulation Cache API (glm_crowd.h) to read Golaem Simulation Cache files

  • glmSimulationCache command-line tool to read Golaem Simulation Cache files

  • glmEntityType is now exported automatically in the Simulation Cache

  • Entity Height and radius are now exported in the Simulation Cache

  • Simulation Cache are now numbered with the frame number (instead of a pdc number)

  • glmCrowdSimulationExporter syntax has changed (flag names)

  • glmSpatialRequestCmd syntax has changed (crowdField flag)

  • MEL glmHandlePopToolConnections function to handle connections during the Population Tool creation

  • New command glmCheckLicense to check the license status of the plugin

  • Deleted command glmCrowdAssetsManager

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X

  • V-Ray For Maya 3.0

  • Mental Ray For Maya (any version)

  • 3Delight Studio Pro 11.0.57

  • Renderman Studio 18.0

  • Katana 1.X (Arnold only)

Also supported (but must be manually installed)

  • Mtoa 1.0.X / Arnold Core 4.1.X

  • V-Ray For Maya 2.4

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