Golaem Crowd 4.0.2 (2015/03/23)
Important Notice
- Check the following page to see how to update Assets & Scenes from Golaem Crowd v3.5.x to v4.0
New Features
Cloth simulation (relying on Maya's nCloth, working with rigid and transform constraints)
Squash & Stretch animation
Splines to control Vector Fields, Paint Zones, Population Tools
Several Terrain Locators can be used within a same simulation (set per CrowdField)
Several Physics Locators can be used within a same simulation (set per CrowdField)
Several Flock Locators can be used within a same simulation (set per CrowdField)
Character Shapes for Physics Simulation can now be placed, rotated, scaled and colored with Maya primitives
Improvements
- Render Previz Display Mode supports Blendshapes animation
- Render Previz Display Mode supports Cloth simulation (using FBX normals)
- Simulation Cache Proxy supports Blendshapes animation
- Simulation Cache Proxy supports Cloth simulation (using FBX normals)
- Dynamic Triggers nodes (several Triggers can be added within a same node)
- VRay Render Proxy now support new VRay 3.0 Subdivision parameters
- Log Level in Render Proxies (VRay, Arnold & MRay)
- All node attributes are available in the Channel Box
- Mirror Motion Clip icon in Motion, SyncMotion & Locomotion Behavior
- Enable Motion Clip icon in Motion, SyncMotion & Locomotion Behavior
- Preview specific Motion Clip in the SyncMotion Behavior
- Saving Simulation Cache and importing skeleton can be cancelled (ESC) in the Simulation Cache Proxy
- Population Tool slots orientation can be controlled with Vector Fields
- About Window which checks license status, new version & can access to the Release Notes
- Improved Crowd Proxy Tool (check renderer version)
Bug Fixes
Fixed Undo/Redo inside the BehaviorEditor when deleting a Behavior/Trigger/MotionClip
Fixed Alembic export (now using Ogawa instead of HDF5)
Refactoring
Merged Entity Type and Entity Surface Shape nodes
Merged Character Maker and Assets Manager tools
Load / Save As / Save buttons in the Character Maker
Replaced LCG Random Number Generator with Mersenne Twister
No more Framerate attribute in the Rendering Plugins
VisualFeedback attributes are now split between the CrowdManager & the Behavior Nodes
CrowdManager Feedback attributes can be controlled from the VisualFeedback panel
Behavior Feedback attributes can be controlled from the VisualFeedback panel
Tooltips upon motions for the Locomotion Model in the VisualFeedback
Improved visualization performance
Entity radius is now emitted in radiusPP PPAttribute
Removed Parent Behavior from Behavior AETemplates
Removed RendermanCompliantPlugin Rendering Plugin
Removed Interpolated Mode in Ground Adapt Behavior
Removed Randomize Start Percent checkbox from Motion, Locomotion & Sync Behaviors (use the Start Percent Attributes instead)
Refactoring of the Crowd Menu
API
New Simulation Cache file format (Golaem Simulation Cache .gsc) (Partio is still available)
Simulation Cache API (glm_crowd.h) to read Golaem Simulation Cache files
glmSimulationCache command-line tool to read Golaem Simulation Cache files
glmEntityType is now exported automatically in the Simulation Cache
Entity Height and radius are now exported in the Simulation Cache
Simulation Cache are now numbered with the frame number (instead of a pdc number)
glmCrowdSimulationExporter syntax has changed (flag names)
glmSpatialRequestCmd syntax has changed (crowdField flag)
MEL glmHandlePopToolConnections function to handle connections during the Population Tool creation
New command glmCheckLicense to check the license status of the plugin
Deleted command glmCrowdAssetsManager
Supported Rendering Engines
Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
V-Ray For Maya 3.0
Mental Ray For Maya (any version)
3Delight Studio Pro 11.0.57
Renderman Studio 18.0
Katana 1.X (Arnold only)
Also supported (but must be manually installed)
Mtoa 1.0.X / Arnold Core 4.1.X
V-Ray For Maya 2.4