Golaem Crowd 4.0.4 (2015/04/29)
Improvements
- Ask for save when closing a Skeleton Tab in the Character Maker
- Added controls to edit IK Normal Planes in the Character Maker viewport
- Simplify the Skeleton Mapping Checker to easily and automatically check skeleton mapping in the Character Maker
- Improved Auto Compute Skeleton Mapping process for biped skeleton
- Added configuration dialog to fine tune the Auto Compute Skeleton Mapping process
- Added Navigation Perception parameters in the Visual Feedback
Bug Fixes
Fixed Simulation Cache Proxy losing its Character Files list
Fixed Render Proxy losing its Character Files list when using a Simulation Cache Proxy
Fixed RenderMan 19 plugin loading with Linux and Renderman Pro Server
Fixed Navigation Behavior perception algorithm
Fixed the scale of Entity's personal space radius in the Navigation Behavior
Fixed a crash in the Cache Proxy when computing assets for Entities in the Kill List
Fixed a crash when using the External Entity Locator
Fixed ignored Cloth constraint because the associated rigid was not found
Fixed Cloth not working correctly when there is a scale in the bone's hierarchy
Fixed multi-Population Tool Locator replace particle system
Fixed Simulation Tool Rib export (bad syntax)
Fixed User Scripts loading at Batch Render Time
Refactoring
- Added the name of the edited node in the IK Normal Planes Window
Supported Rendering Engines
Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
V-Ray For Maya 3.0
Mental Ray For Maya (any version)
3Delight Studio Pro 11.0.XX
Renderman Studio 19.0
Katana 1.X (Arnold only)
Also supported (but must be manually installed)
Mtoa 1.0.X / Arnold Core 4.1.X
V-Ray For Maya 2.4
Renderman Studio 18.0