Share

Golaem Crowd 4.0.4 (2015/04/29)

Improvements

  • Ask for save when closing a Skeleton Tab in the Character Maker
  • Added controls to edit IK Normal Planes in the Character Maker viewport
  • Simplify the Skeleton Mapping Checker to easily and automatically check skeleton mapping in the Character Maker
  • Improved Auto Compute Skeleton Mapping process for biped skeleton
  • Added configuration dialog to fine tune the Auto Compute Skeleton Mapping process
  • Added Navigation Perception parameters in the Visual Feedback

Bug Fixes

  • Fixed Simulation Cache Proxy losing its Character Files list

  • Fixed Render Proxy losing its Character Files list when using a Simulation Cache Proxy

  • Fixed RenderMan 19 plugin loading with Linux and Renderman Pro Server

  • Fixed Navigation Behavior perception algorithm

  • Fixed the scale of Entity's personal space radius in the Navigation Behavior

  • Fixed a crash in the Cache Proxy when computing assets for Entities in the Kill List

  • Fixed a crash when using the External Entity Locator

  • Fixed ignored Cloth constraint because the associated rigid was not found

  • Fixed Cloth not working correctly when there is a scale in the bone's hierarchy

  • Fixed multi-Population Tool Locator replace particle system

  • Fixed Simulation Tool Rib export (bad syntax)

  • Fixed User Scripts loading at Batch Render Time

Refactoring

  • Added the name of the edited node in the IK Normal Planes Window

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X

  • V-Ray For Maya 3.0

  • Mental Ray For Maya (any version)

  • 3Delight Studio Pro 11.0.XX

  • Renderman Studio 19.0

  • Katana 1.X (Arnold only)

Also supported (but must be manually installed)

  • Mtoa 1.0.X / Arnold Core 4.1.X

  • V-Ray For Maya 2.4

  • Renderman Studio 18.0

Was this information helpful?