Golaem Crowd 4.2 (2015/09/03)
Important Notice
From this release, Golaem Crowd does not use a custom launch script anymore to start Maya with the correct configuration.
Depending on the install option, you can either start Maya the usual way or define the MAYA_MODULE_PATH environment variable.
More here
New Features
Support of Servo mode in the Physics behaviors (local and world space)
Maya meshes and objects can be used directly as colliders for the Physics simulation
New adaptation mode (Forward & Up Vectors) in the AdaptOrientation Behavior
Improvements
No more launch script. Golaem Crowd module file can be installed in the Maya user files or defined via MAYA_MODULE_PATH
Collision triggers now uses the real shapes of rigid bodies instead of the AABB (may be less performant)
Visual feedback of updated or ended behaviors in the Behavior Editor
Moving objects can be synchronized in the SyncMotion Behavior
Repartition control between Reach and Wander modes in the Steer Behavior
Obstacle choice frequency control in the Flock Locator
Improved visual feedback for flocking Entities in the viewport
Interactive playback shelp icon
Customizable default shader for Arnold, VRay and Mental Ray
Visual feedback on nodes in the Character Maker (red nodes will not be saved in the Character File / orange nodes will be saved but requires some attention)
Bug Fixes
Fixed a crash when autocomputing the Skeleton Mapping on some kinds of morphologies in the Character Maker
Fixed a crash when mapping wrong bones in the Character Maker
Fixed a crash when deleting the CrowdField during the simulation having cloths
Fixed the duplication of cloth colliders if not present in the assets repartition
Fixed the Flock behaviors when using a custom Crowd Unit
Fix displacement in the VRay Render Proxy
API
- glmCharacterFileTools command can now also query the shader attributes of a Character File (.gch / .gcha)
Character Pack & Samples
Added a Crowd Woman character
Added a Roman Soldier Character
Added some battle walk motions
Added a test scene to render all Character Pack characters
Added a choice between light (same as previous samples) and complete (character pack) diversity in all samples using CrowdMan
Supported Rendering Engines
Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04 (Maya 2016)
V-Ray For 3ds Max 3.20.XX
Renderman Studio 20.0
Mental Ray For Maya (any version)
3Delight Studio Pro 11.0.XX
Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
Mtoa 1.0.X / Arnold Core 4.1.X
V-Ray For Maya 2.4
Renderman Studio 19.0