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Golaem Crowd 4.2 (2015/09/03)

Important Notice

From this release, Golaem Crowd does not use a custom launch script anymore to start Maya with the correct configuration.

Depending on the install option, you can either start Maya the usual way or define the MAYA_MODULE_PATH environment variable.

More here

New Features

  • Support of Servo mode in the Physics behaviors (local and world space)

  • Maya meshes and objects can be used directly as colliders for the Physics simulation

  • New adaptation mode (Forward & Up Vectors) in the AdaptOrientation Behavior

Improvements

  • No more launch script. Golaem Crowd module file can be installed in the Maya user files or defined via MAYA_MODULE_PATH

  • Collision triggers now uses the real shapes of rigid bodies instead of the AABB (may be less performant)

  • Visual feedback of updated or ended behaviors in the Behavior Editor

  • Moving objects can be synchronized in the SyncMotion Behavior

  • Repartition control between Reach and Wander modes in the Steer Behavior

  • Obstacle choice frequency control in the Flock Locator

  • Improved visual feedback for flocking Entities in the viewport

  • Interactive playback shelp icon

  • Customizable default shader for Arnold, VRay and Mental Ray

  • Visual feedback on nodes in the Character Maker (red nodes will not be saved in the Character File / orange nodes will be saved but requires some attention)

Bug Fixes

  • Fixed a crash when autocomputing the Skeleton Mapping on some kinds of morphologies in the Character Maker

  • Fixed a crash when mapping wrong bones in the Character Maker

  • Fixed a crash when deleting the CrowdField during the simulation having cloths

  • Fixed the duplication of cloth colliders if not present in the assets repartition

  • Fixed the Flock behaviors when using a custom Crowd Unit

  • Fix displacement in the VRay Render Proxy

API

  • glmCharacterFileTools command can now also query the shader attributes of a Character File (.gch / .gcha) 

Character Pack & Samples

  • Added a Crowd Woman character

  • Added a Roman Soldier Character

  • Added some battle walk motions

  • Added a test scene to render all Character Pack characters

  • Added a choice between light (same as previous samples) and complete (character pack) diversity in all samples using CrowdMan

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X

  • V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04 (Maya 2016)

  • V-Ray For 3ds Max 3.20.XX

  • Renderman Studio 20.0

  • Mental Ray For Maya (any version)

  • 3Delight Studio Pro 11.0.XX

  • Katana 2.X (Arnold and Renderman)

Also supported (but must be manually installed)

  • Mtoa 1.0.X / Arnold Core 4.1.X

  • V-Ray For Maya 2.4

  • Renderman Studio 19.0

 

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