Golaem Crowd 4.3.2 (2015/12/18)
New Features
New procedural rendering plugin for Guerilla Render
Simulation Cache Proxy node Output plugs (mesh drive)
Improvements
Collision Layer for Cloth simulation
Allow multiple meshes as terrain source and destination in the UVPin Behavior
Connect nodes Tool in the Crowd Swiss Knife Tool
Added a parameter to force a new computation of the next footprint in the GroundAdaptation Behavior
Add first Rendering Type in an Entity Type Node when loading a Character File for the first time
Bug Fixes
- Fixed bad footprint height computation (could produce some oscillation on the limb)
- Fixed motion phase alignment was not working in some very specific cases
- Fixed a crash when rendering scenes with different renderers in the same Maya session
- Fixed a crash when having multiple blendshape deformers per mesh
- Fixed Block Operator when Simulation substeps != 1
- Fixed Body Masks assignment in the Physicalize Behavior
- Fixed Entity picking when editing position offset in the Simulation Cache Proxy
- Fixed Custom Behaviors namespace naming import
- Fixed plug index in the ClothLocator, resulting in some colliders/cloth not simulated
API
- glmCrowdSimulationExporter allows to export viewport screenshots
Misc
- Changed default installation directory on linux platforms ('$HOMEDIR' -> '$HOMEDIR/Golaem')
Supported Rendering Engines
Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04
V-Ray For 3ds Max 3.20.XX
Renderman Studio 20.X
Mental Ray For Maya (any version)
3Delight Studio Pro 11.0.XX
Guerilla Render 1.4
Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
Mtoa 1.0.X / Arnold Core 4.1.X
V-Ray For Maya 2.4
Renderman Studio 19.0