Golaem Crowd 4.3.3 (2016/1/15)
Improvements
Support of shading inside of 3ds Max when using VRayGolaem 3ds Max plugin
Support for Mental Ray bump mapping
Added a PPAttribute to select the object to sync on in the SyncMotion Behavior
Bug Fixes
- Fixed a crash when importing Entities as Maya skeleton in the Simulation Cache Proxy
- Fixed mirroring of IK planes animation
- Fixed ragdoll default posture
Character Pack
- Removed unnecessary bones on CrowdMan and CrowWoman feet and fingers
Supported Rendering Engines
Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04
V-Ray For 3ds Max 3.30.XX
Renderman Studio 20.X
Mental Ray For Maya (any version)
3Delight Studio Pro 11.0.XX
Guerilla Render 1.4
Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
Mtoa 1.0.X / Arnold Core 4.1.X
V-Ray For Maya 2.4
Renderman Studio 19.0