Golaem in other DCCs
Note that there are also lots of step by step text tutorials for classic use cases such as Populating a Stadium, Populating City, Creating Formations,... in the GOLAEM CROWD and GOLAEM LAYOUT sections or the section dedicated to your favorite software (see Golaem for Houdini, Katana, Unreal,...)
Katana Worfklow
Loading a Golaem Cache in Katana
How to load and visualize a Golaem cache in Katana
Shading Assignment and Rendering with Arnold
How to assign/override shader and render with Katana & Arnold
Shading Assignment and Rendering with Renderman
How to assign/override shader and render with Katana & Renderman
Houdini Worfklow
Importing a Golaem Cache in Houdini
How to import a Golaem Cache using the Golaem for Houdini plugin
Shading Assignment and Diversity setup in Houdini
How to assign shaders and setup diversity for Golaem characters in
Houdini
Export Golaem Data To Houdini
Export Golaem data as point cloud in Houdini (no plugin)
Rendering in Houdini with HtoA
Export Golaem simulation and render it in Houdini with Arnold (no
plugin)
3dsMax Worfklow
Note that you can also render with V-Ray in 3dsMax, but the tutorial for this is in text form, find it here
Rendering with Redshift in 3dsMax
How to render your crowds in 3dsMax with Redshift
Clarisse Worfklow
Rendering in Clarisse (trough USD)
How to render your crowds with full shading diversity in Clarisse,
through USDSkel