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    How to Interact with FX inside Maya

    When adding FX to your scene, you may need real geometry to collide with your FX, or even to attach these FX to your Golaem characters. The Golaem Simulation Cache Output includes a way to map Maya objects (from locators to complete skinned characters) to the Golaem simulation. See here for the tutorial.

     

    Parent page: Cloth, Fur & FX

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