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Interpolated Motion Blending

The** **Interpolated Blend Mode performs blending as classically used in animation, e.g. it consists in performing an interpolation between several animations:

Interpolated Animations Input/Configuration

Main Blend Pass Output Animation



A-Stance

Interpolated Blend Mode



Waving T-Animation

Interpolated Blend Mode


Average Waving Animation

 

All behaviors in Interpolated Blend Mode are blended during the Main Blend Pass (see details below)

 

Interpolated Mode: Priorities and Weights

Priorities and weights can be configured to handle animation concurrency and control accurately the interpolated blend. For instance, considering the following configuration for the 2 interpolated animations in the previous example:

Priorities/Weights Configuration Main Blend Pass Output Animation
A-Stance priority is higher than Waving T-Animation priority

A-Stance
A-Stance priority is equal to Waving T-Animation priority

A-Stance weight is 0.75

Waving T-Animation weight is 0.25


75% of A-Stance

25% of Waving T-Animation
A-Stance priority is equal to Waving T-Animation priority

A-Stance weight is equal to Waving T-Animation weight


50% of A-Stance

50% of Waving T-Animation
A-Stance priority is equal to Waving T-Animation priority

A-Stance weight is 0.25

Waving T-Animation weight is 0.75


25% of A-Stance

75% of Waving T-Animation
A-Stance priority is lower than Waving T-Animation priority

Waving T-Animation

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