Loop
A Loop Operator (beOpLoop) is used to process a Behavior several times. This operator handle only one child behavior (added by drag'n drop on the Loop Operator). It can contain built-in Behaviors (not Behavior Operators) as well as Behavior Containers.
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An empty Loop Operator |
A Loop Operator containing a Behavior |
CREATION
Behavior Editor / Behavior Library:
Golaem Menu: Crowd Behaviors / Operators / CrowdBeOp Loop Node
MEL command: glmCrowdBeOpLoopCmd;
CONFIGURATION
Loop Attributes

Loop Attributes of a Loop Operator
Loop Mode | Define the mode to use to run the Loop Operator:
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Trigger | The related condition, e.g. the Trigger to evaluate in order to
stop the loop (click on |
Count | The related number of loop to perform with the For Mode. |