Mesh Asset Override
You can override the mesh asset assignment of an entity after a simulation is started using a dedicated dockable tool.
LAUNCH
- Select an entity, and open the Crowd Visual Feedback Tool, then click on the
button.
Mesh Asset Override Overview
The Golaem Set Mesh Assets tool displays mesh assets for the currently selected entity:
Set Mesh Assets windows
- the left panel shows the list of mesh assets that are available in the character file for the current entity
- the right panel shows mesh assets that are currently selected for the selected entity
Both panels display the asset groups in which mesh assets are located within the character file. To select/unselect a mesh asset for the entity, double click it, or select several of them and click on the >> or << arrows.
Any mesh asset override will be written as a Golaem attribute, and can be deleted using the Golaem Attribute Spreadsheet:
Golaem attribute spreadsheet showing a mesh asset override on entity
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