• Help Home
GOLAEM
    • Golaem Release Notes
    • Golaem for Maya
      • Introduction
      • What's New
      • Installation
      • Licensing
      • Setup At First Launch
      • New in Golaem 9 (videos)
      • Tutorials (videos)
      • Tutorials
        • Quick Start
        • Ready-To-Use Characters
        • Populating a Stadium
        • Populating City
        • Creating Battles
        • Creating a Logo with Crowds
        • Assets Conversion
        • Placement
        • Behavior Design
        • Animation
        • Navigation
        • Physics
        • Perception
        • Channel Operators
          • Channel Operators Basics
          • Covid Spreading Sim with ChOps
          • Channel Operator Stopping Army
          • Channel Operator Goto
          • Channel Operator Navigation
          • Using Goto and Motion behaviors together
        • Cloth, Fur & FX
        • Flocking
        • Simulation
        • Shading
        • Rendering
      • Reference Guide
      • FAQs
      • Support
    • Golaem Layout
    • Golaem for 3dsMax
    • Golaem for Houdini
    • Golaem for Katana
    • Golaem for Unreal
    • Golaem for USD
    • Golaem Technical Documentation
    Share
    • Email
    • Facebook
    • Twitter
    • LinkedIn

    Using Goto and Motion behaviors together

    This tutorial shows how to work with Goto behavior and Motion behaviors at the same time.

    Please note that this is an unusual thing to do, unless you have a good  reason. If not, please check Basic Behavior Setup 

    Parent page: Channel Operators

    Was this information helpful?

    Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Please see the Autodesk Creative Commons FAQ for more information.

    • Privacy Statement
    • Legal Notices & Trademarks
    • Report Noncompliance
    • © 2025 Autodesk Inc. All rights reserved