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Assets.Add Method

Parent Object: Assets

Description

Method that creates a new asset. The new created Asset object is returned. Currently only material and appearance assets can be created. When a material asset is created a physical asset is automatically created that is associated with it that you can edit.

Syntax

Assets.Add( AssetType As AssetTypeEnum, LocalType As String, [Reserved] As Variant, [DisplayName] As Variant ) As Asset

Parameters

Name Type Description
AssetType AssetTypeEnum The type of asset to be created, either an appearance or material asset.
LocalType String If the AssetType argument is kAssetAppearanceType, then you can specify the type of appearance asset you want to create. If a material asset is being created, this argument is ignored. If an appearance argument is being created and this argument is not provided it will default to creating a Generic type of appearance asset. The valid types of assets that can be created are: “Ceramic”, “Concrete”, “Generic”, “Glazing”, “Masonry”, “Metal”, “Metallic Paint”, “Mirror”, “Plastic”, “Solid Glass”, “Stone”, “Wall Paint”, “Water” and “Wood”.
Reserved Variant Reserved for future use.

This is an optional argument whose default value is null.
DisplayName Variant Displayed name of the asset as shown to the user in the browser. If no name is specified, Inventor creates a default name.

This is an optional argument whose default value is null.

Samples

Name Description
Change color of part, features or faces This sample demonstrates how to use MiniToolBar to change appearance color of part or features or faces.
Create a simple appearance. Creates a sample appearance in the active part or assembly document.

Version

Introduced in version 2014

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