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GraphicsColorMapper.PutColors Method

Parent Object: GraphicsColorMapper

Description

Method that sets all of the colors in the map. This will replace all existing colors currently defined for the map.

Syntax

GraphicsColorMapper.PutColors( Colors() As Byte )

Parameters

Name Type Description
Colors Byte Input array of Bytes that contains the values of the colors. The array is a single dimension array containing sequential red, green, and blue values.

Samples

Name Description
Client graphics texture-based color mapping This test applies texture coordinates expressing distance from the origin to 'the triangle mesh of whatever Part you have open. It then creates either a discrete-band or continuous color mapper and allows you to adjust the values of the mapper to change the range of values that map to various colors.

Version

Introduced in version 2010

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