GraphicsDataSets.CreateIndexSet Method
Parent Object:
GraphicsDataSets
Description
Method that creates a new GraphicsIndexSet object. You use methods provided by the GraphicsIndexSet object to define the indices.
Syntax
GraphicsDataSets.
CreateIndexSet(
DataSetId As Long ) As
GraphicsIndexSet
Parameters
DataSetId |
Long |
Input Long that specifies the unique identifier for the GraphicsDataSet object. This must be unique with respect to all other GraphicsDataSet objects within this GraphicsDataSets object. |
Samples
Client graphics texture-based color mapping |
This test applies texture coordinates expressing distance from the origin to 'the triangle mesh of whatever Part you have open. It then creates either a discrete-band or continuous color mapper and allows you to adjust the values of the mapper to change the range of values that map to various colors. |
Client Graphics - Vertex Color by Z Height |
This sample demonstrates using client graphics and some other functions that help to support display control. It uses the currently active part and replaces the part display with a display where the part's color varies from blue to red where blue is assigned to the lowest Z portion of the part and red is assigned to the highest Z portion of the part. Areas in between are represented by a smooth blend of color from blue to red. |
Client Graphics - Triangle |
This sample demonstrates the creation of client graphics triangles using triange fans and strips. It does this by drawing a cylinder. The end caps are triangle fans and the cylinder is made from a triangle strip. |
Version
Introduced in version 5