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GraphicsDataSets.CreateNormalSet Method

Parent Object: GraphicsDataSets

Description

Method that creates a new GraphicsNormalSet object. You use methods provided by the NormalSet object to define the normal vectors.

Syntax

GraphicsDataSets.CreateNormalSet( DataSetId As Long ) As GraphicsNormalSet

Parameters

Name Type Description
DataSetId Long Input Long that specifies the unique identifier for the GraphicsDataSet object. This must be unique with respect to all other GraphicsDataSet objects within this GraphicsDataSets object.

Samples

Name Description
Client graphics texture-based color mapping This test applies texture coordinates expressing distance from the origin to 'the triangle mesh of whatever Part you have open. It then creates either a discrete-band or continuous color mapper and allows you to adjust the values of the mapper to change the range of values that map to various colors.
Client Graphics - Vertex Color by Z Height This sample demonstrates using client graphics and some other functions that help to support display control. It uses the currently active part and replaces the part display with a display where the part's color varies from blue to red where blue is assigned to the lowest Z portion of the part and red is assigned to the highest Z portion of the part. Areas in between are represented by a smooth blend of color from blue to red.
Client Graphics - Triangle This sample demonstrates the creation of client graphics triangles using triange fans and strips. It does this by drawing a cylinder. The end caps are triangle fans and the cylinder is made from a triangle strip.

Version

Introduced in version 5

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