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GraphicsNode.AddTriangleGraphics Method

Parent Object: GraphicsNode

Description

Method that creates a new TriangleGraphics graphic primitive.

Syntax

GraphicsNode.AddTriangleGraphics() As TriangleGraphics

Samples

Name Description
Client graphics texture-based color mapping This test applies texture coordinates expressing distance from the origin to 'the triangle mesh of whatever Part you have open. It then creates either a discrete-band or continuous color mapper and allows you to adjust the values of the mapper to change the range of values that map to various colors.
Client Graphics - Vertex Color by Z Height This sample demonstrates using client graphics and some other functions that help to support display control. It uses the currently active part and replaces the part display with a display where the part's color varies from blue to red where blue is assigned to the lowest Z portion of the part and red is assigned to the highest Z portion of the part. Areas in between are represented by a smooth blend of color from blue to red.

Version

Introduced in version 5

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