GraphicsIndexSet Object
Derived from:
GraphicsDataSet Object
Description
The GraphicsIndexSet object contains a list of indices. This object can be referenced by any number of graphic primitives to use in defining the list of indices that index into a coordinate set.
Methods
| Add |
Method that adds a new index to the set. |
| Delete |
Method that deletes the GraphicsDataSet. |
| GetIndices |
Method that gets all of the indices of the set. |
| PutIndices |
Method that sets all of the indices of the set. This will replace any existing indices currently defined for the set. |
| Remove |
Method that removes a coordinate from the set. |
Properties
| Count |
Property that returns the number of objects in this collection. |
| Id |
Property returning the unique id of this GraphicsDataSet. |
| IndexValue |
Allows integer-indexed access to items in the collection. |
| Type |
Returns an ObjectTypeEnum indicating this object's type. |
Accessed From
GraphicsDataSets.CreateIndexSet,
LineGraphics.ColorIndexSet,
LineGraphics.CoordinateIndexSet,
LineStripGraphics.ColorIndexSet,
LineStripGraphics.CoordinateIndexSet,
MeshFeatureEntity.ColorIndexSet,
MeshFeatureEntity.CoordinateIndexSet,
MeshFeatureEntity.NormalIndexSet,
MeshFeatureEntityProxy.ColorIndexSet,
MeshFeatureEntityProxy.CoordinateIndexSet,
MeshFeatureEntityProxy.NormalIndexSet,
PointGraphics.CoordinateIndexSet,
PresentationMeshFeatureEntity.ColorIndexSet,
PresentationMeshFeatureEntity.CoordinateIndexSet,
PresentationMeshFeatureEntity.NormalIndexSet,
TriangleFanGraphics.ColorIndexSet,
TriangleFanGraphics.CoordinateIndexSet,
TriangleFanGraphics.NormalIndexSet,
TriangleFanGraphics.TextureCoordinateIndexSet,
TriangleGraphics.ColorIndexSet,
TriangleGraphics.CoordinateIndexSet,
TriangleGraphics.NormalIndexSet,
TriangleGraphics.TextureCoordinateIndexSet,
TriangleStripGraphics.ColorIndexSet,
TriangleStripGraphics.CoordinateIndexSet,
TriangleStripGraphics.NormalIndexSet,
TriangleStripGraphics.TextureCoordinateIndexSet
Samples
| Client graphics texture-based color mapping |
This test applies texture coordinates expressing distance from the origin to 'the triangle mesh of whatever Part you have open. It then creates either a discrete-band or continuous color mapper and allows you to adjust the values of the mapper to change the range of values that map to various colors. |
| Client Graphics - Vertex Color by Z Height |
This sample demonstrates using client graphics and some other functions that help to support display control. It uses the currently active part and replaces the part display with a display where the part's color varies from blue to red where blue is assigned to the lowest Z portion of the part and red is assigned to the highest Z portion of the part. Areas in between are represented by a smooth blend of color from blue to red. |
| Client Graphics - Triangle |
This sample demonstrates the creation of client graphics triangles using triange fans and strips. It does this by drawing a cylinder. The end caps are triangle fans and the cylinder is made from a triangle strip. |
Version
Introduced in version 5