GraphicsTextureCoordinateSet Object
Derived from:
GraphicsDataSet Object
Description
The GraphicsTextureCoordinateSet object contains a list of coordinate values
Methods
| Add |
Method that adds a single coordinate to the set. |
| Delete |
Method that deletes the GraphicsDataSet. |
| GetCoordinates |
Method that gets all of the coordinates of the set. |
| PutCoordinates |
Method that sets all of the coordinates of the set. This will replace all existing coordinates currently defined for the set. |
| Remove |
Method that removes a coordinate from the set. |
Properties
| Coordinate |
Read-write property that gets and sets the value of a specific coordinate within the set. |
| Count |
Property that returns the number of objects in this collection. |
| Id |
Property returning the unique id of this GraphicsDataSet. |
| TextureDimension |
Read-write property that defines the dimension of the texture coordinate array. |
| Type |
Returns an ObjectTypeEnum indicating this object's type. |
Accessed From
GraphicsDataSets.CreateTextureCoordinateSet,
TriangleFanGraphics.TextureCoordinateSet,
TriangleGraphics.TextureCoordinateSet,
TriangleStripGraphics.TextureCoordinateSet
Samples
| Client graphics texture-based color mapping |
This test applies texture coordinates expressing distance from the origin to 'the triangle mesh of whatever Part you have open. It then creates either a discrete-band or continuous color mapper and allows you to adjust the values of the mapper to change the range of values that map to various colors. |
Version
Introduced in version 2010