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scriptEditor Struct

This struct exposes some settings for the Scripting Editor window.

scriptEditor.hwnd:<systemGlobal>; Public,

Returns the windows handle for the Scripting Editor window.

scriptEditor.displayOnError:<systemGlobal>; Public,

Specifies whether to display a script the encounters an error in the Scripting Editor. This exposes the Display Editor On Error setting in the MAXScript tab of the Preference Settings dialog, and the setting persists between 3ds Max sessions.

Note:

This setting is also exposed as the system global preferences.displayScriptEditorOnError.

scriptEditor.isVisible:<systemGlobal>; Public)

Gets/sets whether the Scripting Editor window is visible.

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