New Classes and Methods
New Classes
Following are the new classes:
BezFontEX2
- Replaces theBezFontEX
class.BitmapIOMetaData
- Exposes extended parameters for theBitmapIO
class that relates to things like gamma correction preferences.IBaseGrip2
- Extends theIBaseGrip
class to provide extra functionality for updating the visibility of the caddy.IMenuItemExtension
- The new menu system in 3ds Max 2014 allows the display of an icon next to the menu, if the new graphical menu system is enabled. This class extends the oldIMenuItem
class and can point to a file for the icon.IMenuManagerExtension
- Extends theIMenuManager
class and this must be used instead of the old one.IPathConfigMgrEx
- Provides extended access to application path configuration.ISceneCallbackPriority
- Callback classes that inherit fromViewportDisplayCallback
can also sub-classISceneCallbackPriority
to assign a priority. Callbacks with a higher priority are called before the callbacks with a priority of zero.MaxSDK::Util::IBailOutBusyProcessManager
- Enables early termination from long computations by pressing the Esc key. See maxsdk\util\bailout.h for more details.MaxSDK::Util::IDlgShowingStatusForPolyObj
- Helps with using caddies for the mesh classes. See maxsdk\include\Util\IDlgShowingStatusForPolyObj.h for more details.Mergeable
- AllowsReferenceTarget
that is not attached toINode
to be merged into the scene. See mergeable.h for more details.ParamBlockPLCBEx
- Replaces theParamBlockPLCB
class.TextureHandleUtility
- Utility class to createTextureHandle
fromTexmap
.
The following new classes are related to the Particle Flow.
IParticleChannelExt2
IParticleChannelINodeHandleR
IParticleChannelINodeHandleW
IParticleChannelTrueFalseIterator2
IParticleGroupExt
IPFActionExt
IPFActionListMaterialHolder
IPFOperatorPhysXWorld
IPFSystemWorld
Additionally, some minor modifications are made in the BitArray
class to improve performance.
Changes in the Animatable
class
- Virtual
GetClassName()
overridden inAnimatable
sub-classes - This virtual method is overridden in 19 public SDK classes that inherit from theAnimatable
class. - New static
Animatable::IsDeleted()
method - This method can be used to test whether anAnimatable
pointer is valid and not deleted. This method provides a useful shortcut for storing anAnimHandle
and using that to test whether an object is deleted. However, this is not a complete replacement for storing anAnimHandle
because it can return false positives. - New
AnimProperty
methods - Two new non-virtual methods are added toAnimatable
to append and findAnimProperty
pointers:Animatable::AppendProperty()
Animatable::FindProperty()
New Methods
- To support the new menu system in 3ds Max 2014, the following new methods are added for tooltips and icons to
ActionItem
:ActionItem::GetTooltipKey()
ActionItem::SetTooltipKey()
ActionItem::MaxSDK::Util::Path GetIconPath()
ActionItem::SetIconPath()
- Following non-virtual method is added to the
MNMesh
andMesh
classes to complement the meshGenerateRenderItems()
function:MNMesh::GenerateDeferredRenderItems()
Mesh::GenerateDeferredRenderItems()
- Following new non-virtual methods that aid in FileIO is added to the
MaxSDK::Util::TextFile::Reader
class:Reader::ConvertNumUTF8CharsToNumBytes()
Reader::ConvertNumUTF16CharsToNumBytes()
Reader::ConvertNumCharsToNumBytes()
- A new
Path::SaveBaseFile()
method is added toMaxSDK::Util::Path
for supporting future Autodesk 360 features. - A new
BezFontManager::BuildCharacterEx()
method is added to theBezFontManager
class to replace theBezFontManager::BuildCharacter()
method.
Additionally, many non-virtual methods in Point3
were modified with \__forceinline
to improve performance.
Miscellaneous
There are other minor changes in the SDK mostly related to Particle Flow. Most of these changes involve addition of enumerators, functions, macros and typedefs.