• Help Home
  • English (US)
    1. English (US)
    2. 日本語
3ds Max 2025 Developer
    • 3ds Max Developer Overview
    • 3ds Max Developer Help
      • About the 3ds Max SDK
      • What's New
      • Overview
        • Overview: 3ds Max Architecture
        • Overview: 3ds Max SDK
        • Overview: Plug-ins
        • Overview: Class Hierarchy
        • Overview: Scene Graph and Nodes
        • Overview: Parameter Blocks
        • Overview: Reference System
        • Overview: Animatable Hierarchy
        • Overview: Time and Intervals
        • Overview: User Interface
        • Overview: MAXScript or C++
      • 3ds Max SDK - The Learning Path
      • 3ds Max SDK Features
      • Writing Plug-ins
      • Best Practices
      • Icon Guide
      • 3ds Max .NET SDK
      • 3ds Max C++ API Reference
    • MAXScript Help
    • 3ds Max Python API Help
    • 3ds Max MCG Help
    Share
    • Email
    • Facebook
    • Twitter
    • LinkedIn

    Overview

    This section provides a high-level overview of 3ds Max for plug-in developers.

    Pages in this section
    • Overview: 3ds Max Architecture
    • Overview: 3ds Max SDK
    • Overview: Plug-ins
    • Overview: Class Hierarchy
    • Overview: Scene Graph and Nodes
    • Overview: Parameter Blocks
    • Overview: Reference System
    • Overview: Animatable Hierarchy
    • Overview: Time and Intervals
    • Overview: User Interface
    • Overview: MAXScript or C++
    Previous page: What's New
    Next page: 3ds Max SDK - The Learning Path

    Was this information helpful?

    Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Please see the Autodesk Creative Commons FAQ for more information.

    • Privacy Statement
    • Legal Notices & Trademarks
    • Report Noncompliance
    • © 2025 Autodesk Inc. All rights reserved