• Help Home
  • English (US)
    1. English (US)
    2. 日本語
3ds Max 2025 Developer
    • 3ds Max Developer Overview
    • 3ds Max Developer Help
      • About the 3ds Max SDK
      • What's New
      • Overview
      • 3ds Max SDK - The Learning Path
      • 3ds Max SDK Features
        • Working with Plug-ins
        • Scenes and Nodes
        • Reference System
          • How Plug-ins Observe Reference Targets
          • Writing Reference Makers
          • Writing Reference Targets
          • Creating and Changing References
          • Deleting References
          • Loading and Saving of References
          • Reference Messages
          • Kinds of References
          • Managing Variable Number of References
          • Reference Hierarchy Functions
          • Reference Object Lifetime Management
          • Reference System Common Tasks
            • Counting Observers of a Reference Target
            • Cloning Reference Targets
          • Guidelines for Changing the Reference Structure
        • Broadcast Notification System
        • Modeling
        • Rendering
        • Animation, Time, and Controllers
        • Viewports and Graphics Windows
        • User Interface
        • Function Publishing
        • MAXScript Scripting Engine
        • Character Animation
        • 3DXI
        • The Undo and Redo System
        • Miscellaneous Topics
        • Tips and Tricks
      • Writing Plug-ins
      • Best Practices
      • Icon Guide
      • 3ds Max .NET SDK
      • 3ds Max C++ API Reference
    • MAXScript Help
    • 3ds Max Python API Help
    • 3ds Max MCG Help
    Share
    • Email
    • Facebook
    • Twitter
    • LinkedIn

    Reference System Common Tasks

    This topic contains a number of recipes for common programming tasks involving the reference system.

    Pages in this section
    • Counting Observers of a Reference Target
    • Cloning Reference Targets
    Parent page: Reference System
    Previous page: Reference Object Lifetime Management
    Next page: Guidelines for Changing the Reference Structure

    Was this information helpful?

    Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Please see the Autodesk Creative Commons FAQ for more information.

    • Privacy Statement
    • Legal Notices & Trademarks
    • Report Noncompliance
    • © 2025 Autodesk Inc. All rights reserved