- 3ds Max Developer Overview
- 3ds Max Developer Help
- About the 3ds Max SDK
- What's New
- Overview
- 3ds Max SDK - The Learning Path
- 3ds Max SDK Features
- Working with Plug-ins
- Scenes and Nodes
- Reference System
- Broadcast Notification System
- Modeling
- Rendering
- Animation, Time, and Controllers
- Viewports and Graphics Windows
- User Interface
- Caddy Controls
- Action System
- Menu System
- Units of Measurement
- Getting and Setting User Preferences
- Custom User Interface Controls
- Parameter Editing on the Command Panel
- Command Modes and Mouse Procedures
- Guidelines for Handling Character Strings
- Schematic View Window
- Tabbed Dialogs
- Processing Controls not Managed by the Parameter Map
- Windows Message Filtering
- Icons
- Adding a Customized, Plug-in Specific Tab to the Ribbon UI
- Getting the 3ds Max Main Window
- Menu Manager
- Function Publishing
- MAXScript Scripting Engine
- Character Animation
- 3DXI
- The Undo and Redo System
- Miscellaneous Topics
- Tips and Tricks
- Writing Plug-ins
- Best Practices
- Icon Guide
- 3ds Max .NET SDK
- 3ds Max C++ API Reference
- MAXScript Help
- 3ds Max Python API Help
- 3ds Max MCG Help