MultiTile : textureMap
MultiTile - superclass: textureMap; super-superclass:material - 2:2 - classID: #(736L, 0L)This textureMap implements support for UDIM, custom, Z-Brush and Mudbox-compatible multi-tile textures. Available in in 3ds Max 2017 and higher.
Constructors:
MultiTile... MultiTileMap...Properties:
<MultiTile>.PatternFormat Name default: #ZBrush -- enumGet/set the selection of the "File Pattern Format" drop-down list.
Exposed by the MultiTile MixinInterface (see below).
Possible values are:
0 - #ZBrush (default)
1 - #Mudbox
2 - #UDIM
3 - #Custom
Setting the property to the corresponding integer value from 0 to 3 is also supported.
<MultiTile>.ViewportQuality Name default: #low -- enumGet/set the selection of the "Viewport Quality" drop-down list.
Exposed by the MultiTile MixinInterface (see below).
Possible values are:
- 0 -
#Low(default) - 1 -
#Medium - 2 -
#High
Setting the property to the corresponding integer value from 0 to 3 is also supported.
MultiTile interfaces:
Interface: MultiTilesProperties:
.PatternFormat : enum : Read|Write
PatternFormat enums: {#ZBrush|#Mudbox|#UDIM|#Custom}See the Properties: list above for details.
.ViewportQuality : enum : Read|Write
ViewportQuality enums: {#Low|#Middle|#High}See the Properties: list above for details.
Methods:
<boolean>setPatternedImageFile <filename>filePathSets the filename and path to the Patterned Image File.
Returns True on success, False on failure (for example, if file was not found or was not a valid patterned file).
<boolean>setImageFile <index>tile index <filename>filePathSets the bitmap image to the indexed tile from the Patterned Image File specified by the second argument.
Returns True on success, False on failure.
<integer>getTileUOffset <index>tileIndexReturns the U offset of the indexed tile.
<void>setTileUOffset <index>tileIndex <integer>uIndexSets the U offset of the indexed tile to the offset specified by the second argument.
<integer>getTileVOffset <index>tileIndexReturns the V offset of the indexed tile.
<void>setTileVOffset <index>tileIndex <integer>vIndexSets the V offset of the indexed tile to the offset specified by the second argument.
<texturemap>getTileTexmap <index>tileIndexReturns a bitmapTexture map with the indexed tile.
<void>setTileTexmap <index>tileIndex <texturemap>texmapSets the indexed tile to the bitmapTexture map supplied as second argument.
<integer>tileCount()Returns the number of tiles.
<void>addTile()Adds a tile.
Equivalent to pressing the "Add Tile" icon next to the "Number Of Textures" field in the UI.
<void>deleteTile <index>tile indexDeletes the indexed tile.
Equivalent to pressing the "Delete Tile" icon next to the Tile name button in the UI.
Actions:
