- 3ds Max Developer Overview
- MAXScript Help
- 3ds Max Python API Help
- 3ds Max Developer Help
- About the 3ds Max SDK
- What's New
- Overview
- 3ds Max SDK - The Learning Path
- 3ds Max SDK Features
- Working with Plug-ins
- Scenes and Nodes
- Reference System
- Broadcast Notification System
- Modeling
- Rendering
- Materials, Textures and Maps
- Principal Classes for Materials and Textures
- Standard Materials and Textures
- Multi-Materials
- Retrieving the Material from a Node
- Accessing Material Properties
- Material Libraries
- Assigning Materials to Nodes in the Scene
- Editing Material and Texture Parameters
- Function and Macros for Use with Materials
- Selecting a Sibling Material
- Textures Maps
- Open Shading Language (OSL) Support
- Lights
- Working With Bitmaps
- Cameras
- Render Elements
- G-Buffers
- Extending Render To Texture to Support New Materials
- Network Rendering
- Posting Messages to Video Post
- Programming Hardware Shaders
- New Rendering API
- Bitmap Color Management
- Materials, Textures and Maps
- Animation, Time, and Controllers
- Viewports and Graphics Windows
- User Interface
- Function Publishing
- MAXScript Scripting Engine
- Character Animation
- 3DXI
- The Undo and Redo System
- Miscellaneous Topics
- Tips and Tricks
- Writing Plug-ins
- Best Practices
- Icon Guide
- 3ds Max .NET SDK
- 3ds Max C++ API Reference
- 3ds Max MCG Help