The following limitations apply to the sculpting tools. For more information on the tools, see
Sculpting shelf.
- The sculpting tools do not support:
- Deformers
The sculpting tools produce unexpected results on meshes that have certain existing deformers.
- Bound Skin
Sculpting tools produce unexpected results on bound skin. To edit a bound skin mesh with sculpting tools, first create a Blend Shape deformer and add a tangent space target.
- Non-manifold geometry
Use Mesh > Cleanup to remove unwanted geometry from your mesh before you use the sculpting tools.
- Deformers
- Color per vertex data disappears when
Show Frozen is turned on.
To display vertex colors while sculpting, turn off Show Frozen.
- Hard edges appears soft during sculpting operations.
Hard edges reappear once you exit the active sculpting tool.