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Sculpting tool limitations

The following limitations apply to the sculpting tools. For more information on the tools, see Sculpting shelf.
  • The sculpting tools do not support:
    • Deformers

      The sculpting tools produce unexpected results on meshes that have certain existing deformers.

    • Bound Skin

      Sculpting tools produce unexpected results on bound skin. To edit a bound skin mesh with sculpting tools, first create a Blend Shape deformer and add a tangent space target.

    • Non-manifold geometry

      Use Mesh > Cleanup to remove unwanted geometry from your mesh before you use the sculpting tools.

  • Color per vertex data disappears when Show Frozen is turned on.

    To display vertex colors while sculpting, turn off Show Frozen.

  • Hard edges appears soft during sculpting operations.

    Hard edges reappear once you exit the active sculpting tool.

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