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Snap Align Objects Options

  • To open the Snap Align Objects rollout, select Modify > Snap Align Objects from the main menu.

Set these options to control the behavior of object snap alignment. See also Snap one object to another.

Point to Point, 2 Points to 2 Points, 3 Points to 3 Points

Snap objects together at one, two, or three points.

Move

The move options.

Object

Apply the transformation to the object itself.

Parent

Apply the transformation to the object’s parent.

Grandparent

Apply the transformation to the object two levels up in the scene hierarchy.

Snap Type

Only appears in Snap 2 points to 2 points. You click two pairs of points on the two objects to align them. This option controls what Maya does when the pairs of points are different distances.

Left

Snaps the first and third points you click, and aligns the second and fourth points in the same direction as the first and third.

Middle

Snaps the second and fourth points, aligns the first and third in the same direction.

Right

Snaps the midpoint of the first and third points to the midpoint of the second and fourth, and aligns the other matching points in the same direction.

Align Objects Options

These options control how objects align in space when you use the Modify > Align Tool. See also Align objects.

Align Mode

Select from one of five different alignment modes according to the objects’ bounding boxes.

Min

Aligns objects with the side closest to 0.

Mid

Aligns centers.

Max

Aligns objects with the side farthest from 0.

Dist

Distributes objects evenly along the total distance between them.

Stack

Lines the objects up so there is no distance between their sides.

Align In

Select an axis or multiple axes in which to align the selected objects. For example, to align tops/bottoms turn on World Y.

Align to

You can use this drop-down list to specify how to align objects in the Min, Mid, and Max modes. This drop-down list does not apply to the Dist (Distribute) or Stack modes.

Selection Average

Uses the average minimum, middle, or maximum value of the objects’ bounding boxes as the alignment reference.

Last Selected Object

Uses the minimum, middle, or maximum value of the bounding box of the key object as the alignment reference. This object is highlighted in green.

Position Along Curve

Repositions a selection of objects evenly along a curve.

  • Draw a curve in the scene to indicate the path along which you want the objects to be positioned (Alternately you can duplicate or use an existing curve in the scene).
  • Select the objects you want to have evenly positioned as well as the path curve and then select Modify > Snap Align Objects > Position Along Curve.
    Note: If the objects you are positioning do not appear evenly spaced along the curve, you can try rebuilding the NURBS curve using Curves > Rebuild (Modeling menu set) so that the curve has a Uniform parameterization and a parameter range between 0 and 1.

    Since Position Along Curve uses the curve’s parameterization to determine the spacing of objects along it, rebuilding the curve in this manner will improve the results.

    Objects are positioned based on the location of their pivot point. If you have repositioned the pivot point for an object it may appear along the curve in an unexpected position relative to the curve.

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